Red XIII

Bio:
    While his firey red fur may make him look like a wild animal, Red XIII's intellect is well above that of most humans. Not much is known about this strange creature's origins. He is currently being held captive in Shinra's headquarters where he is forced to participate in their twisted experiements.


Tactical Overview:
    Red XIII is both strong physically and magically. His sharp teeth and claws will work well with his close range fighting style. However this limits his combat options and forces him into the front row exclusively. There is a long range weapon for Red XIII but it has no materia slots and forces him to take a fighters role only. When loaded down with the right matiera Red XIII makes for a solid magic user but her preforms best with a balanced physical and materia approach. His limit breaks are are focused on wide devestation to his enemies. Many of his breaks also have multiple effects, casting supportive spells onto the party while doing damage to the enemies, or healing Red XIII while dealing good amounts of damage. Early on Red XIII's limit break Lunatic High is the only way to cast haste on your party as the Time materia is not available till much later.


Limit Breaks:
    Level 1:
    • Sled Fang
    • Lunatic High

    Level 2:
    Level 3:
    • Howling Moon
    • Earth Rave

    Level 4:
    • Cosmo Memory