Root Materia: Added Effect
Added effect is a very robust combination element that can be either applied to armor or weapons for different effects. For example you could equip a poison materia with added effect onto a peice of armor, that character will then either be impervious to getting poisoned or will be able to poison an enemy when they attack if they are equipped onto a weapon.
Combinations:
- +Contain
On Weaponry
- Adds confusion, stop, and petrify status effects to attack
On Armor
- Protects against confusion, stop, petrify
- +Poison
On Weaponry
- Adds poison status effect to attack
On Armor
- +Seal
On Weaponry
- Adds sleepel and silence status effects to attack
On Armor
- Protects against sleepel and silence
- +Mystify
On Weaponry
- Addes confusion and berserk status effects to attack
On Armor
- Protects against confusion and berserk
- +Time
On Weaponry
- Adds slow and stop status effects to attack
On Armor
- Protects against slow and stop
- +Destruct
On Weaponry
On Armor
- +Transform
On Weaponry
- Add frog and small status effects to attack
On Armor
- Protects against frog and small
- +Hades
On Weaponry
- Adds sleep, poison, confusion, silence, frog, and small status effects to attack
On Armor
- Protects against sleep, poison, confusion, silence, fron, and small
- +Choco Mog
On Weaponry
- Adds stop status effect to attack
On Armor
- +Odin
On Weaponry
On Armor