Root Materia: Added Effect

Added effect is a very robust combination element that can be either applied to armor or weapons for different effects. For example you could equip a poison materia with added effect onto a peice of armor, that character will then either be impervious to getting poisoned or will be able to poison an enemy when they attack if they are equipped onto a weapon.

Combinations:
  • +Contain

  • On Weaponry
    • Adds confusion, stop, and petrify status effects to attack

    On Armor
    • Protects against confusion, stop, petrify

  • +Poison

  • On Weaponry
    • Adds poison status effect to attack

    On Armor
    • Protects against poison

  • +Seal

  • On Weaponry
    • Adds sleepel and silence status effects to attack

    On Armor
    • Protects against sleepel and silence

  • +Mystify

  • On Weaponry
    • Addes confusion and berserk status effects to attack

    On Armor
    • Protects against confusion and berserk

  • +Time

  • On Weaponry
    • Adds slow and stop status effects to attack

    On Armor
    • Protects against slow and stop

  • +Destruct

  • On Weaponry
    • Adds death to attack

    On Armor
    • Protects against death

  • +Transform

  • On Weaponry
    • Add frog and small status effects to attack

    On Armor
    • Protects against frog and small

  • +Hades

  • On Weaponry
    • Adds sleep, poison, confusion, silence, frog, and small status effects to attack

    On Armor
    • Protects against sleep, poison, confusion, silence, fron, and small

  • +Choco Mog

  • On Weaponry
    • Adds stop status effect to attack

    On Armor
    • Protects against stop

  • +Odin

  • On Weaponry
    • Adds death to attack

    On Armor
    • Protects against death