Difference between revisions of "Setting Descriptions"
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=Asteroid Belt Settings= | =Asteroid Belt Settings= | ||
==Asteroid Belt Size Random Range== | ==Asteroid Belt Size Random Range== |
Revision as of 04:00, 28 October 2017
Contents
- 1 Overview
- 2 Asteroid Belt Settings
- 3 Game Settings
- 3.1 Difficulties
- 3.2 Planet Types
- 3.3 Ore Stages
- 3.4 Ore Tiers
- 3.5 Max Asteroid Belts
- 3.6 High Sec Ship Spawn Rates
- 3.7 Mid Sec Ship Spawn Rates
- 3.8 Low Sec Ship Spawn Rates
- 3.9 Null Sec Ship Spawn Rates
- 3.10 CXP Player Base Value
- 3.11 CXP Player Factor Value
- 3.12 CXP Enemy Factor Value
- 3.13 Scrap Yield
- 3.14 Missile Class Types
- 4 Logging Settings
- 5 Ore Stage Settings
- 5.1 Ore Stage 1 Multiplier Random Range
- 5.2 Asteroid Stage 1 Size Multiplier
- 5.3 Ore Stage 1 Size Ranges
- 5.4 Ore Stage 2 Multiplier Random Range
- 5.5 Asteroid Stage 2 Size Multiplier
- 5.6 Ore Stage 2 Size Ranges
- 5.7 Ore Stage 3 Multiplier Random Range
- 5.8 Asteroid Stage 3 Size Multiplier
- 5.9 Ore Stage 3 Size Ranges
- 6 Ore Tier Settings
- 7 Planet Type Settings
- 7.1 Planet Type 0 EKS Range
- 7.2 Planet Type 0 Size Range
- 7.3 Planet Type 0 Outlier Range
- 7.4 Planet Type 0 Size Random Range
- 7.5 Planet Type 0 Max Defenses
- 7.6 Planet Type 0 Max Shields
- 7.7 Planet Type 1 EKS Range
- 7.8 Planet Type 1 Size Range
- 7.9 Planet Type 1 Outlier Range
- 7.10 Planet Type 1 Size Random Range
- 7.11 Planet Type 1 Max Defenses
- 7.12 Planet Type 1 Max Shields
- 7.13 Planet Type 2 EKS Range
- 7.14 Planet Type 2 Size Range
- 7.15 Planet Type 2 Outlier Range
- 7.16 Planet Type 2 Size Random Range
- 7.17 Planet Type 2 Max Defenses
- 7.18 Planet Type 2 Max Shields
- 7.19 Planet Type 3 EKS Range
- 7.20 Planet Type 3 Size Range
- 7.21 Planet Type 3 Outlier Range
- 7.22 Planet Type 3 Size Random Range
- 7.23 Planet Type 3 Max Defenses
- 7.24 Planet Type 3 Max Shields
- 7.25 Planet Type 4 EKS Range
- 7.26 Planet Type 4 Size Range
- 7.27 Planet Type 4 Outlier Range
- 7.28 Planet Type 4 Size Random Range
- 7.29 Planet Type 4 Max Defenses
- 7.30 Planet Type 4 Max Shields
- 7.31 Planet Type 5 EKS Range
- 7.32 Planet Type 5 Size Range
- 7.33 Planet Type 5 Outlier Range
- 7.34 Planet Type 5 Size Random Range
- 7.35 Planet Type 5 Max Defenses
- 7.36 Planet Type 5 Max Shields
- 8 Planetary System Settings
- 9 Weapon Settings
- 10 Universe Settings
Overview
This page will detail each setting in the Settings table in the database including a description, the default value of the setting (if applicable), and an example of what the setting does. Each section will be broken down by the "area" of the settings (eg: Game settings, weapon settings, etc.)
Asteroid Belt Settings
Asteroid Belt Size Random Range
Setting Name: ABelt_Size_Rnd_Rng
Default Value: 1000.0,50000.0
Description
This setting sets up the initial value used for calculating the maximum size of an asteroid belt. Larger second value means larger belts in general.
Asteroids Range
Setting Name: Asteroid_Rng
Default Value: 3,15
Description
This setting indicates the min and max number of asteroids that can be present in a belt upon creation.
Asteroid Size Random Range
Setting Name: Asteroid_Size_Rnd_Rng
Default Value: 1.0,100.0
Description
This setting sets the range which determines how likely the various sizes of asteroids and, for now, deposits will spawn.
Asteroid Small Range
Setting Name: Asteroid_Small_Rng
Default Value: 1.0,65.0
Description
This setting indicates how likely a small asteroid or deposit is to be spawned
Asteroid Medium Range
Setting Name: Asteroid_Medium_Rng
Default Value: 65.0,83.0
Description
This setting indicates how likely a medium asteroid or deposit is to be spawned
Asteroid Large Range
Setting Name: Asteroid_Large_Rng
Default Value: 83.0,92.0
Description
This setting indicates how likely a large asteroid or deposit is to be spawned
Asteroid Huge Range
Setting Name: Asteroid_Huge_Rng
Default Value: 92.0,100.0
Description
This setting indicates how likely a huge asteroid or deposit is to be spawned
Game Settings
Difficulties
Setting Name: Difficulties
Default Value: Easy,Moderate,Hard,Extreme,Realistic
Description
This setting defines the difficulty types for the game. If you add a new difficulty please be sure to add settings for it. If you change the name of one please be sure to alter ALL other difficulty related settings for that setting as the name listed here is used to determine the settings to use for that difficulty. Please use underscores in place of spaces.
Planet Types
Setting Name: Planet_Types
Default Value: 0,1,2,3,4,5
Description
This setting tells the game how many and what designations to expect for planet types. If you add new types you WILL need to add the corresponding Planet Type settings below for the new planet types and will probably have to modify some of the other planet type settings as well.
Ore Stages
Setting Name: Ore_Stages
Default Value: 1,2,3
Description
This setting tells the game how many and what designations to expect for ore stages. If you add any new stages you WILL need to add and modify corresponding Ore Stage settings below.
Ore Tiers
Setting Name: Ore_Tiers
Default Value: 1,2,3,4
Description
This setting tells the game how many and what designations to expect for ore tiers. If you add any new tiers you WILL need to add and modify corresponding Ore Tier settings below.
Max Asteroid Belts
Setting Name: Max_Asteroid_Belts
Default Value: 10
Description
This setting sets the max number of belts per planet. Note that increasing this value may increase the amount of ram required to run the game or may cause crashes.
High Sec Ship Spawn Rates
Setting Names
- HSec_Ship_SRate_Easy
- HSec_Ship_SRate_Moderate
- HSec_Ship_SRate_Hard
- HSec_Ship_SRate_Extreme
- HSec_Ship_SRate_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 0.25
Difficulty: Moderate
Modifier: 1.0
Difficulty: Hard
Modifier: 1.5
Difficulty: Extreme
Modifier: 1.75
Difficulty: Realistic
Modifier: 2.0
Description
This setting allows you to modify the rate of ships spawned in high sec space.
Example
This setting at 0.50 will spawn half as many ships in high sec space.
Mid Sec Ship Spawn Rates
Setting Names
- MSec_Ship_SRate_Easy
- MSec_Ship_SRate_Moderate
- MSec_Ship_SRate_Hard
- MSec_Ship_SRate_Extreme
- MSec_Ship_SRate_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 0.45
Difficulty: Moderate
Modifier: 1.2
Difficulty: Hard
Modifier: 1.8
Difficulty: Extreme
Modifier: 2
Difficulty: Realistic
Modifier: 2.25
Description
This setting allows you to modify the rate of ships spawned in high sec space.
Example
This setting at 0.50 will spawn half as many ships in high sec space.
Low Sec Ship Spawn Rates
Setting Names
- LSec_Ship_SRate_Easy
- LSec_Ship_SRate_Moderate
- LSec_Ship_SRate_Hard
- LSec_Ship_SRate_Extreme
- LSec_Ship_SRate_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 0.5
Difficulty: Moderate
Modifier: 1.8
Difficulty: Hard
Modifier: 2
Difficulty: Extreme
Modifier: 2.25
Difficulty: Realistic
Modifier: 2.5
Description
This setting allows you to modify the rate of ships spawned in high sec space.
Example
This setting at 0.50 will spawn half as many ships in high sec space.
Null Sec Ship Spawn Rates
Setting Names
- NSec_Ship_SRate_Easy
- NSec_Ship_SRate_Moderate
- NSec_Ship_SRate_Hard
- NSec_Ship_SRate_Extreme
- NSec_Ship_SRate_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 0.68
Difficulty: Moderate
Modifier: 1.95
Difficulty: Hard
Modifier: 2.35
Difficulty: Extreme
Modifier: 2.8
Difficulty: Realistic
Modifier: 3
Description
This setting allows you to modify the rate of ships spawned in high sec space.
Example
This setting at 0.50 will spawn half as many ships in high sec space.
CXP Player Base Value
Setting Name
- CXP_P_BaseVal_Easy
- CXP_P_BaseVal_Moderate
- CXP_P_BaseVal_Hard
- CXP_P_BaseVal_Extreme
- CXP_P_BaseVal_Realistic
Difficulty Modifiers
Difficulty: Easy
Value: 95
Difficulty: Moderate
Value: 98
Difficulty: Hard
Value: 102
Difficulty: Extreme
Value: 108
Difficulty: Realistic
Value: 115
Description
This setting sets the 'Base' value for the player which is used in calculating how much cxp is required to reach the next level. Adding to this will increase the amount of cxp required per level by a certain amount.
Examples
Base value 95, cxp to level 50 with default easy factor will be: 366,117
Base value 115, cxp to level 50 with default easy factor will be: 425,142
Base value 160, cxp to level 50 with default easy factor will be: 591,503
CXP Player Factor Value
Setting Name
- CXP_P_FacVal_Easy
- CXP_P_FacVal_Moderate
- CXP_P_FacVal_Hard
- CXP_P_FacVal_Extreme
- CXP_P_FacVal_Realistic
Difficulty Modifiers
Difficulty: Easy
Value: 2.1
Difficulty: Moderate
Value: 2.12
Difficulty: Hard
Value: 2.14
Difficulty: Extreme
Value: 2.17
Difficulty: Realistic
Value: 2.22
Description
This setting sets the factor value which is used to calculate how much cxp is required to reach the next level. Adding to this will increase the amount of cxp required per level by a large amount. Be careful with this setting, as putting it too high will result in massive cxp requirements. Changing the base value is recommended over changing this setting.
Examples
Factor val of 2.1, cxp to level 50 with default easy base value will be: 366,117
Factor val of 2.25, cxp to level 50 with default easy base value will be: 631,547
Factor val of 1.85, cxp to level 50 with default easy base value will be: 132,074
Factor val of 3.1, cxp to level 50 with default easy base value will be: 17,560,246 (negative case for a high factor value)
CXP Enemy Factor Value
Setting Name
- CXP_E_FacVal_Easy
- CXP_E_FacVal_Moderate
- CXP_E_FacVal_Hard
- CXP_E_FacVal_Extreme
- CXP_E_FacVal_Realistic
Difficulty Modifiers
Difficulty: Easy
Value: 2.1
Difficulty: Moderate
Value: 2.0
Difficulty: Hard
Value: 1.95
Difficulty: Extreme
Value: 1.92
Difficulty: Realistic
Value: 1.87
Description
This setting sets the factor value which is used to calculate how much cxp is obtained from destroying an enemy ship in one-on-one combat. Adding to this will increase the amount of cxp obtained by a large amount. Be careful with this setting, as putting it too high will result in massive cxp awards which will break the game without changes to the player settings relating to leveling. This setting works with the cxp amount in the faction_npcs table and other tables where enemies are assigned cxp. These values are analogous to 'player base value'.
Examples
Factor val of 2.1, cxp rewarded for killing a level 18 enemy with a base cxp value of 25 will be: 10,814
Factor val of 2.25, cxp rewarded for killing a level 18 enemy with a base cxp value of 45 will be: 30,031
Factor val of 1.85, cxp rewarded for killing a level 30 enemy with a base cxp value of 65 will be: 35,122
Factor val of 3.1, cxp rewarded for killing a level 22 enemy with a base cxp value of 100 will be: 1,450,475 (negative case for a high factor value)
Scrap Yield
Setting Name
- Scrap_Yield_Easy
- Scrap_Yield_Moderate
- Scrap_Yield_Hard
- Scrap_Yield_Extreme
- Scrap_Yield_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 2.5
Difficulty: Moderate
Modifier: 1.5
Difficulty: Hard
Modifier: 1.0
Difficulty: Extreme
Modifier: 0.75
Difficulty: Realistic
Modifier: 0.5
Description
This setting allows you to modify the amount of scrap a player will receive from a wrecked ship. Salvaged Amount of Resource * Modifer.
Example
Salvaged 20 Draconic, easy modifier value of 2.5 makes this 50 Draconic.
Missile Class Types
Setting Name: Missile_Class_Types
Default Value: Ultralite,Lite,Lite Standard,Lite Advanced,Standard,Standard Heavy,Medium,Heavy,Ultra Heavy,Titan
Description
This setting defines the missile class types to be used in the game. Please add your new types to the end of this list. Some other settings or data may require changes if you modify or add a new class. Please check the wiki for more details.
Logging Settings
Logging Level
Setting Name: Logging_Level
Default Value: 1
Description
This setting tells the game how verbose to write logs. Default setting of 1 will only print errors. 2 will print errors and warnings. 3 will print errors, warnings, and general info. 2 and 3 may cause logging spam.
Ore Stage Settings
Ore Stage 1 Multiplier Random Range
Setting Name: Ore_Stage1_Multi_Rnd_Rng
Default Value: 0.3,1.68
Description
This setting sets the size multiplier for the specified ore stage. This is used when calculating how large the asteroid will be (in SG2).
Asteroid Stage 1 Size Multiplier
Setting Name: Asteroid_Stage1_Size_Rng
Default Value: 1.12
Description
This setting is similar to the one above it. Also is used when calculating how large the asteroid will be (in SG2). Please note that changing both of these setting may cause problems. Please pick one to change and only change that one.
Ore Stage 1 Size Ranges
Setting Names
- Ore_Stage1_Small_Rng
- Ore_Stage1_Medium_Rng
- Ore_Stage1_Large_Rng
- Ore_Stage1_Huge_Rng
Default Values
1,25
1,45
1,65
1,85
Description
These settings indicate the probability that the specific ore stage will be present in each size class of asteroid. For better comparison, stack each of these by size and then stage for proper probability throughout the size hierarchy for each ore stage.
Ore Stage 2 Multiplier Random Range
Setting Name: Ore_Stage2_Multi_Rnd_Rng
Default Value: 0.2,1.25
Description
This setting sets the size multiplier for the specified ore stage. This is used when calculating how large the asteroid will be (in SG2).
Asteroid Stage 2 Size Multiplier
Setting Name: Asteroid_Stage2_Size_Rng
Default Value: 1.03
Description
This setting is similar to the one above it. Also is used when calculating how large the asteroid will be (in SG2). Please note that changing both of these setting may cause problems. Please pick one to change and only change that one.
Ore Stage 2 Size Ranges
Setting Names
- Ore_Stage2_Small_Rng
- Ore_Stage2_Medium_Rng
- Ore_Stage2_Large_Rng
- Ore_Stage2_Huge_Rng
Default Values
25,70
45,90
65,95
85,97
Description
These settings indicate the probability that the specific ore stage will be present in each size class of asteroid. For better comparison, stack each of these by size and then stage for proper probability throughout the size hierarchy for each ore stage.
Ore Stage 3 Multiplier Random Range
Setting Name: Ore_Stage3_Multi_Rnd_Rng
Default Value: 0.1,1.18
Description
This setting sets the size multiplier for the specified ore stage. This is used when calculating how large the asteroid will be (in SG2).
Asteroid Stage 3 Size Multiplier
Setting Name: Asteroid_Stage3_Size_Rng
Default Value: 0.98
Description
This setting is similar to the one above it. Also is used when calculating how large the asteroid will be (in SG2). Please note that changing both of these setting may cause problems. Please pick one to change and only change that one.
Ore Stage 3 Size Ranges
Setting Names
- Ore_Stage3_Small_Rng
- Ore_Stage3_Medium_Rng
- Ore_Stage3_Large_Rng
- Ore_Stage3_Huge_Rng
Default Values
70,100
90,100
95,100
97,100
Description
These settings indicate the probability that the specific ore stage will be present in each size class of asteroid. For better comparison, stack each of these by size and then stage for proper probability throughout the size hierarchy for each ore stage.
Ore Tier Settings
Ore Tier 1 Security Ranges
Setting Names
- Ore_Tier1_High_Sec_Rng
- Ore_Tier1_Mid_Sec_Rng
- Ore_Tier1_Low_Sec_Rng
- Ore_Tier1_Null_Sec_Rng
Default Values
25,100
40,100
72,100
86,100
Description
These settings indicate the probability that a specific ore tier will be present for use within a particular security rated system. For better comparison, stack each of these by security rating to get a better understand of the probability throughout the security hierarchy.
Ore Tier 2 Security Ranges
Setting Names
- Ore_Tier2_High_Sec_Rng
- Ore_Tier2_Mid_Sec_Rng
- Ore_Tier2_Low_Sec_Rng
- Ore_Tier2_Null_Sec_Rng
Default Values
10,25
12,40
55,72
62,84
Description
These settings indicate the probability that a specific ore tier will be present for use within a particular security rated system. For better comparison, stack each of these by security rating to get a better understand of the probability throughout the security hierarchy.
Ore Tier 3 Security Ranges
Setting Names
- Ore_Tier3_High_Sec_Rng
- Ore_Tier3_Mid_Sec_Rng
- Ore_Tier3_Low_Sec_Rng
- Ore_Tier3_Null_Sec_Rng
Default Values
4,10
5,12
20,55
39,62
Description
These settings indicate the probability that a specific ore tier will be present for use within a particular security rated system. For better comparison, stack each of these by security rating to get a better understand of the probability throughout the security hierarchy.
Ore Tier 4 Security Ranges
Setting Names
- Ore_Tier4_High_Sec_Rng
- Ore_Tier4_Mid_Sec_Rng
- Ore_Tier4_Low_Sec_Rng
- Ore_Tier4_Null_Sec_Rng
Default Values
1,4
1,5
1,20
1,39
Description
These settings indicate the probability that a specific ore tier will be present for use within a particular security rated system. For better comparison, stack each of these by security rating to get a better understand of the probability throughout the security hierarchy.
Planet Type Settings
Planet Type 0 EKS Range
Setting Name: Planet_Type_0_EKS_Rng
Default Value: 0.1,0.9
Description
This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.
Planet Type 0 Size Range
Setting Name: Planet_Type_0_Size_Rng
Default Value: 450,625
Description
This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).
Planet Type 0 Outlier Range
Setting Name: Planet_Type_0_Outlier_Rng
Default Value: 1.2,1.8
Description
This setting indicates a conditional range for which outlier planets must adhere to.
Planet Type 0 Size Random Range
Setting Name: Planet_Type_0_Size_Rnd_Rng
Default Value: 1.0,2.5
Description
This setting sets the random range used during the planet sizing/generation calculations.
Planet Type 0 Max Defenses
Setting Names
- Planet_Type_0_0_Def_Max
- Planet_Type_0_1_Def_Max
- Planet_Type_0_2_Def_Max
- Planet_Type_0_3_Def_Max
- Planet_Type_0_4_Def_Max
- Planet_Type_0_5_Def_Max
- Planet_Type_0_6_Def_Max
Default Values
0.35
0.60
0.78
0.87
0.94
0.98
1.0
Description
This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type. In this case, there is a 35% chance of no defenses at a type 0 planet (0.1-0.35) and there is a 25% chance of 1 defense at a type 0 planet (0.35-0.60).
Planet Type 0 Max Shields
Setting Names
- Planet_Type_0_0_Shd_Max
- Planet_Type_0_1_Shd_Max
- Planet_Type_0_2_Shd_Max
Default Values
0.60
0.86
1.0
Description
This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.
Planet Type 1 EKS Range
Setting Name: Planet_Type_1_EKS_Rng
Default Value: 0.9,1.9
Description
This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.
Planet Type 1 Size Range
Setting Name: Planet_Type_1_Size_Rng
Default Value: 450,625
Description
This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).
Planet Type 1 Outlier Range
Setting Name: Planet_Type_1_Outlier_Rng
Default Value: 2.0,2.3
Description
This setting indicates a conditional range for which outlier planets must adhere to.
Planet Type 1 Size Random Range
Setting Name: Planet_Type_1_Size_Rnd_Rng
Default Value: 1.9,3.0
Description
This setting sets the random range used during the planet sizing/generation calculations.
Planet Type 1 Max Defenses
Setting Names
- Planet_Type_1_0_Def_Max
- Planet_Type_1_1_Def_Max
- Planet_Type_1_2_Def_Max
- Planet_Type_1_3_Def_Max
- Planet_Type_1_4_Def_Max
- Planet_Type_1_5_Def_Max
- Planet_Type_1_6_Def_Max
Default Values
0.28
0.55
0.71
0.82
0.90
0.96
1.0
Description
This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type
Planet Type 1 Max Shields
Setting Names
- Planet_Type_1_0_Shd_Max
- Planet_Type_1_1_Shd_Max
- Planet_Type_1_2_Shd_Max
Default Values
0.52
0.84
1.0
Description
This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.
Planet Type 2 EKS Range
Setting Name: Planet_Type_2_EKS_Rng
Default Value: 1.9,2.9
Description
This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.
Planet Type 2 Size Range
Setting Name: Planet_Type_2_Size_Rng
Default Value: 450,625
Description
This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).
Planet Type 2 Outlier Range
Setting Name: Planet_Type_2_Outlier_Rng
Default Value: 2.0,2.3
Description
This setting indicates a conditional range for which outlier planets must adhere to.
Planet Type 2 Size Random Range
Setting Name: Planet_Type_2_Size_Rnd_Rng
Default Value: 2.4,5.3
Description
This setting sets the random range used during the planet sizing/generation calculations.
Planet Type 2 Max Defenses
Setting Names
- Planet_Type_2_0_Def_Max
- Planet_Type_2_1_Def_Max
- Planet_Type_2_2_Def_Max
- Planet_Type_2_3_Def_Max
- Planet_Type_2_4_Def_Max
- Planet_Type_2_5_Def_Max
- Planet_Type_2_6_Def_Max
Default Values
0.28
0.55
0.71
0.82
0.90
0.96
1.0
Description
This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type.
Planet Type 2 Max Shields
Setting Names
- Planet_Type_2_0_Shd_Max
- Planet_Type_2_1_Shd_Max
- Planet_Type_2_2_Shd_Max
Default Values
0.52
0.84
1.0
Description
This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.
Planet Type 3 EKS Range
Setting Name: Planet_Type_3_EKS_Rng
Default Value: 2.9,3.9
Description
This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.
Planet Type 3 Size Range
Setting Name: Planet_Type_3_Size_Rng
Default Value: 450,625
Description
This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).
Planet Type 3 Outlier Range
Setting Name: Planet_Type_3_Outlier_Rng
Default Value: 4.8,6.9
Description
This setting indicates a conditional range for which outlier planets must adhere to.
Planet Type 3 Size Random Range
Setting Name: Planet_Type_3_Size_Rnd_Rng
Default Value: 4.2,7.7
Description
This setting sets the random range used during the planet sizing/generation calculations.
Planet Type 3 Max Defenses
Setting Names
- Planet_Type_3_0_Def_Max
- Planet_Type_3_1_Def_Max
- Planet_Type_3_2_Def_Max
- Planet_Type_3_3_Def_Max
- Planet_Type_3_4_Def_Max
- Planet_Type_3_5_Def_Max
- Planet_Type_3_6_Def_Max
Default Values
0.20
0.46
0.68
0.80
0.89
0.95
1.0
Description
This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type.
Planet Type 3 Max Shields
Setting Names
- Planet_Type_3_0_Shd_Max
- Planet_Type_3_1_Shd_Max
- Planet_Type_3_2_Shd_Max
- Planet_Type_3_3_Shd_Max
Default Values
0.27
0.64
0.84
1.0
Description
This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.
Planet Type 4 EKS Range
Setting Name: Planet_Type_4_EKS_Rng
Default Value: 3.9,4.9
Description
This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.
Planet Type 4 Size Range
Setting Name: Planet_Type_4_Size_Rng
Default Value: 450,625
Description
This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).
Planet Type 4 Outlier Range
Setting Name: Planet_Type_4_Outlier_Rng
Default Value: 7.5,7.9
Description
This setting indicates a conditional range for which outlier planets must adhere to.
Planet Type 4 Size Random Range
Setting Name: Planet_Type_4_Size_Rnd_Rng
Default Value: 7.0,8.4
Description
This setting sets the random range used during the planet sizing/generation calculations.
Planet Type 4 Max Defenses
Setting Names
- Planet_Type_4_0_Def_Max
- Planet_Type_4_1_Def_Max
- Planet_Type_4_2_Def_Max
- Planet_Type_4_3_Def_Max
- Planet_Type_4_4_Def_Max
- Planet_Type_4_5_Def_Max
- Planet_Type_4_6_Def_Max
- Planet_Type_4_7_Def_Max
Default Values
0.18
0.35
0.55
0.68
0.80
0.89
0.95
1.0
Description
This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type.
Planet Type 4 Max Shields
Setting Names
- Planet_Type_4_0_Shd_Max
- Planet_Type_4_1_Shd_Max
- Planet_Type_4_2_Shd_Max
- Planet_Type_4_3_Shd_Max
- Planet_Type_4_4_Shd_Max
Default Values
0.20
0.48
0.74
0.88
1.0
Description
This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.
Planet Type 5 EKS Range
Setting Name: Planet_Type_5_EKS_Rng
Default Value: 4.9,5.5
Description
This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.
Planet Type 5 Size Range
Setting Name: Planet_Type_5_Size_Rng
Default Value: 450,625
Description
This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).
Planet Type 5 Outlier Range
Setting Name: Planet_Type_5_Outlier_Rng
Default Value: 8.8,9.7
Description
This setting indicates a conditional range for which outlier planets must adhere to.
Planet Type 5 Size Random Range
Setting Name: Planet_Type_5_Size_Rnd_Rng
Default Value: 8.0,10.0
Description
This setting sets the random range used during the planet sizing/generation calculations.
Planet Type 5 Max Defenses
Setting Names
- Planet_Type_5_0_Def_Max
- Planet_Type_5_1_Def_Max
- Planet_Type_5_2_Def_Max
- Planet_Type_5_3_Def_Max
- Planet_Type_5_4_Def_Max
- Planet_Type_5_5_Def_Max
- Planet_Type_5_6_Def_Max
- Planet_Type_5_7_Def_Max
- Planet_Type_5_8_Def_Max
Default Values
0.12
0.28
0.48
0.62
0.74
0.85
0.92
0.97
1.0
Description
This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type.
Planet Type 5 Max Shields
Setting Names
- Planet_Type_5_0_Shd_Max
- Planet_Type_5_1_Shd_Max
- Planet_Type_5_2_Shd_Max
- Planet_Type_5_3_Shd_Max
- Planet_Type_5_4_Shd_Max
Default Values
0.18
0.36
0.65
0.84
1.0
Description
This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.
Planetary System Settings
Planet Size Random Range
Setting Name: Planet_Size_Rnd_Rng
Default Value: 1,1000
Description
This setting sets the range for the planet size random which is used to determine planets sizes which are within or outside of normaliztion (normal sized planets and outliers which are not normal sized). If you change this setting, other related settings may require changes.
Planet EKS Random Range
Setting Name: Planet_EKS_Rnd_Rng
Default Value: 1.0-5500.0
Description
This setting sets the range for calculating the EKS values for planets. Please note that if you add new planet types above 5, you WILL have to change this to accomodate those new types. Generally 1000 per type with an extra 500 for the last type. Other settings will likely need to be changed as well.
Planet Defense Random Range
Setting Name: Planet_Def_Rnd_Rng
Default Value: 0.1,1.0
Description
This setting set the range used to determine probabilities for numbers of defenses to spawn per planet type
Planet Shield Random Range
Setting Name: Planet_Shd_Rnd_Rng
Default Value: 0.1,1.0
Description
This setting set the range used to determine probabilities for numbers of shields to spawn per planet type
Planet Population Random 1 Range
Setting Name: Planet_Pop_Rnd1_Rng
Default Value: 1,60
Description
This setting sets a random range used in population calculation. Please change with caution, over modification may cause weirdness.
Planet Population Random 2 Range
Setting Name: Planet_Pop_Rnd2_Rng
Default Value: 1,100
Description
This setting sets a random range used in population calculation. Please change with caution, over modification may cause weirdness.
Planet Population Random 3 Range
Setting Name: Planet_Pop_Rnd3_Rng
Default Value: 1,260
Description
This setting sets a random range used in population calculation. Please change with caution, over modification may cause weirdness.
Maximum Planets Per System
Setting Name: Max_Planets
Default Value: 5
Description
This setting sets the hard cap on the number of planets within a system. Please be aware that increasing this may increase the amount of memory required to play the game or lead to crashes.
Weapon Settings
Player Weapon Shield Damage Modifier
Setting Name
- P_Weapon_Shd_Dmg_Mod_Easy
- P_Weapon_Shd_Dmg_Mod_Moderate
- P_Weapon_Shd_Dmg_Mod_Hard
- P_Weapon_Shd_Dmg_Mod_Extreme
- P_Weapon_Shd_Dmg_Mod_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 1.0
Difficulty: Moderate
Modifier: 0
Difficulty: Hard
Modifier: 0
Difficulty: Extreme
Modifier: -0.25
Difficulty: Realistic
Modifier: -0.45
Description
This setting allows you to modify the shield damage allocation of weapons equipped by the player.
Example
50MM Pyre Megalaser does between 150 and 180 damage and has a shield allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 112.5 and 135 damage against shields as the shield allocation value will be 0.75 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).
Player Weapon Armor Damage Modifier
Setting Name
- P_Weapon_Arm_Dmg_Mod_Easy
- P_Weapon_Arm_Dmg_Mod_Moderate
- P_Weapon_Arm_Dmg_Mod_Hard
- P_Weapon_Arm_Dmg_Mod_Extreme
- P_Weapon_Arm_Dmg_Mod_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 0.5
Difficulty: Moderate
Modifier: 0
Difficulty: Hard
Modifier: -0.25
Difficulty: Extreme
Modifier: -0.5
Difficulty: Realistic
Modifier: -0.65
Description
This setting allows you to modify the armor damage allocation of weapons equipped by the player.
Example
50MM Pyre Megalaser does between 150 and 180 damage and has a armor allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 75 and 90 damage against armor as the armor allocation value will be 0.50 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).
Player Weapon Hull Damage Modifier
Setting Name
- P_Weapon_Hull_Dmg_Mod_Easy
- P_Weapon_Hull_Dmg_Mod_Moderate
- P_Weapon_Hull_Dmg_Mod_Hard
- P_Weapon_Hull_Dmg_Mod_Extreme
- P_Weapon_Hull_Dmg_Mod_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 0.25
Difficulty: Moderate
Modifier: 0
Difficulty: Hard
Modifier: -0.32
Difficulty: Extreme
Modifier: -0.55
Difficulty: Realistic
Modifier: -0.70
Description
This setting allows you to modify the hull damage allocation of weapons equipped by the player.
Example
50MM Pyre Megalaser does between 150 and 180 damage and has a hull allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 67.5 and 81 damage against hull as the hull allocation value will be 0.45 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).
Non-Player Weapon Shield Damage Modifier
Setting Name
- N_Weapon_Shd_Dmg_Mod_Easy
- N_Weapon_Shd_Dmg_Mod_Moderate
- N_Weapon_Shd_Dmg_Mod_Hard
- N_Weapon_Shd_Dmg_Mod_Extreme
- N_Weapon_Shd_Dmg_Mod_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: -0.55
Difficulty: Moderate
Modifier: 0
Difficulty: Hard
Modifier: 0.25
Difficulty: Extreme
Modifier: 0.5
Difficulty: Realistic
Modifier: 0.85
Description
This setting allows you to modify the shield damage allocation of weapons equipped by Non-Player.
Example
50MM Pyre Megalaser does between 150 and 180 damage and has a shield allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 225 and 270 damage against shields as the shield allocation value will be 1.5 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).
Non-Player Weapon Armor Damage Modifier
Setting Name
- N_Weapon_Arm_Dmg_Mod_Easy
- N_Weapon_Arm_Dmg_Mod_Moderate
- N_Weapon_Arm_Dmg_Mod_Hard
- N_Weapon_Arm_Dmg_Mod_Extreme
- N_Weapon_Arm_Dmg_Mod_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: -0.35
Difficulty: Moderate
Modifier: 0
Difficulty: Hard
Modifier: +0.55
Difficulty: Extreme
Modifier: +0.6
Difficulty: Realistic
Modifier: +0.98
Description
This setting allows you to modify the armor damage allocation of weapons equipped by Non-Player.
Example
50MM Pyre Megalaser does between 150 and 180 damage and has a armor allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 240 and 288 damage against armor as the armor allocation value will be 1.60 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).
Non-Player Weapon Hull Damage Modifier
Setting Name
- N_Weapon_Hull_Dmg_Mod_Easy
- N_Weapon_Hull_Dmg_Mod_Moderate
- N_Weapon_Hull_Dmg_Mod_Hard
- N_Weapon_Hull_Dmg_Mod_Extreme
- N_Weapon_Hull_Dmg_Mod_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: -0.5
Difficulty: Moderate
Modifier: 0
Difficulty: Hard
Modifier: +0.6
Difficulty: Extreme
Modifier: +0.75
Difficulty: Realistic
Modifier: +1.0
Description
This setting allows you to modify the hull damage allocation of weapons equipped by Non-Player.
Example
50MM Pyre Megalaser does between 150 and 180 damage and has a hull allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 262.5 and 315 damage against hull as the hull allocation value will be 1.75 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).
Universe Settings
Universe Expansion Rate (Pre-1.0)
Setting Name: Unv_Exp_Rate
Default Value: 45
Description
Pre-1.0
This setting indicates the number of turns (returning to the main action menu after completing an action [IE: visit a planet to mine asteroids and then back to main]) it takes for the first expansion. Will increasea bit after a number of expansions.
1.0+
This setting indicates the amount of time, in hours, before the first universe expansion will take place
Number of Starter Systems in the Universe
Setting Name: Unv_Stating_Systems
Default Value: 18
Description
This setting indicates the number of non-hero systems the game will start with. "Hero" systems are systems which are highly important (IE: empire/race capitals).
High Security Rating Range
Setting Name: Sec_Rating_High_Rng
Default Value: 0.79,1.0
Description
This setting indicates the security rating range for a system to be considered a high sec system. Please note that sec rating can increase past 1.0 but it does not change the distinction of it as a high sec system unless a new rating is added for super-1.0 values.
Medium Security Rating Range
Setting Name: Sec_Rating_Mid_Rng
Default Value: 0.4,0.79
Description
This setting indicates the security rating range for a system to be considered a mid sec system.
Low Security Rating Range
Setting Name: Sec_Rating_Low_Rng
Default Value: 0.1,0.4
Description
This setting indicates the security rating range for a system to be considered a low sec system.
Null Security Rating Range
Setting Name: Sec_Rating_Null_Rng
Default Value: -1.0,0.1
Description
This setting indicates the security rating range for a system to be considered a null sec system. Please note that sec rating can decrease past -1.0 but it does not change the distinction of it as a null sec system unless a new rating is added for sub -1.0 values.