Difference between revisions of "Star Craft 2"

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m (Choices)
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===New Folsom===
 
===New Folsom===
 
In this mission I choose to stick with Tosh because:
 
In this mission I choose to stick with Tosh because:
*Tosh comes with with
+
*Tosh comes with you
 
*Star Craft Ghost never got off the ground so I am mad at Nova for the moment -_-
 
*Star Craft Ghost never got off the ground so I am mad at Nova for the moment -_-
  

Revision as of 23:02, 28 August 2010

Note: All SPRVS (Single Player Recording Video Series) Wiki and Forum pages updated on Saturdays - Sundays


Information

Game Number: 2

Status: Done

Hours Recorded: 19 to 20

Game Description

Distant memories, ghosts from the past, old allies and enemies haunt Jim Raynor, an ex-Dominion soldier, as he plans his rebellion against Arcturus Mengsk; the supreme ruler of the Dominion. Everyone knows that a war between Mengsk and Raynor is inevitable, but the universe always has a way to throw you a curve ball when you least expect it to...


Choices

Haven

I chose to help out the Protoss instead of Ariel. I mean it is the only logical choice, Raynor can't have only enemies in the universe, he has to have some allies right? lol


New Folsom

In this mission I choose to stick with Tosh because:

  • Tosh comes with you
  • Star Craft Ghost never got off the ground so I am mad at Nova for the moment -_-

Char

During the final set of missions you have to make a choice between taking out the Zerg's Air Support or taking out the Nydusk Worm network. Each one changes the battle style for the final battle. I decided to take out the AS because usually when someone has air superiority over another ground during a war they are the ones who win.

Videos