Difference between revisions of "Setting Descriptions"

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(CXP Enemy Factor Value)
(init changes, many more to come)
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=Weapon Settings=
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==Player Weapon Shield Damage Modifier==
 +
===Setting Name===
 +
*P_Weapon_Shd_Dmg_Mod_Easy
 +
*P_Weapon_Shd_Dmg_Mod_Moderate
 +
*P_Weapon_Shd_Dmg_Mod_Hard
 +
*P_Weapon_Shd_Dmg_Mod_Extreme
 +
*P_Weapon_Shd_Dmg_Mod_Realistic
  
 +
===Difficulty Modifiers===
 +
Difficulty: Easy<br>
 +
Modifier: 1.0
  
 +
Difficulty: Moderate<br>
 +
Modifier: 0
 +
 +
Difficulty: Hard<br>
 +
Modifier: 0
 +
 +
Difficulty: Extreme<br>
 +
Modifier: -0.25
 +
 +
Difficulty: Realistic<br>
 +
Modifier: -0.45
 +
 +
===Description===
 +
This setting allows you to modify the shield damage allocation of weapons equipped by the player.
 +
 +
===Example===
 +
50MM Pyre Megalaser does between 150 and 180 damage and has a shield allocation of 1.0 with a setting value of 0.  On Extreme, this weapon will do between 112.5 and 135 damage against shields as the shield allocation value will be 0.75 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).
 +
 +
==Player Weapon Armor Damage Modifier==
 +
===Setting Name===
 +
*P_Weapon_Arm_Dmg_Mod_Easy
 +
*P_Weapon_Arm_Dmg_Mod_Moderate
 +
*P_Weapon_Arm_Dmg_Mod_Hard
 +
*P_Weapon_Arm_Dmg_Mod_Extreme
 +
*P_Weapon_Arm_Dmg_Mod_Realistic
 +
 +
===Difficulty Modifiers===
 +
Difficulty: Easy<br>
 +
Modifier: 0.5
 +
 +
Difficulty: Moderate<br>
 +
Modifier: 0
 +
 +
Difficulty: Hard<br>
 +
Modifier: -0.25
 +
 +
Difficulty: Extreme<br>
 +
Modifier: -0.5
 +
 +
Difficulty: Realistic<br>
 +
Modifier: -0.65
 +
 +
===Description===
 +
This setting allows you to modify the armor damage allocation of weapons equipped by the player.
 +
 +
===Example===
 +
50MM Pyre Megalaser does between 150 and 180 damage and has a armor allocation of 1.0 with a setting value of 0.  On Extreme, this weapon will do between 75 and 90 damage against armor as the armor allocation value will be 0.50 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).
 +
 +
==Player Weapon Hull Damage Modifier==
 +
===Setting Name===
 +
*P_Weapon_Hull_Dmg_Mod_Easy
 +
*P_Weapon_Hull_Dmg_Mod_Moderate
 +
*P_Weapon_Hull_Dmg_Mod_Hard
 +
*P_Weapon_Hull_Dmg_Mod_Extreme
 +
*P_Weapon_Hull_Dmg_Mod_Realistic
 +
 +
===Difficulty Modifiers===
 +
Difficulty: Easy<br>
 +
Modifier: 0.25
 +
 +
Difficulty: Moderate<br>
 +
Modifier: 0
 +
 +
Difficulty: Hard<br>
 +
Modifier: -0.32
 +
 +
Difficulty: Extreme<br>
 +
Modifier: -0.55
 +
 +
Difficulty: Realistic<br>
 +
Modifier: -0.70
 +
 +
===Description===
 +
This setting allows you to modify the hull damage allocation of weapons equipped by the player.
 +
 +
===Example===
 +
50MM Pyre Megalaser does between 150 and 180 damage and has a hull allocation of 1.0 with a setting value of 0.  On Extreme, this weapon will do between 67.5 and 81 damage against hull as the hull allocation value will be 0.45 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).
  
 
[[Category:Modding Documentation]]
 
[[Category:Modding Documentation]]

Revision as of 19:13, 27 October 2017


Overview

This page will detail each setting in the Settings table in the database including a description, the default value of the setting (if applicable), and an example of what the setting does. Each section will be broken down by the "area" of the settings (eg: Game settings, weapon settings, etc.)


Game Settings

Difficulties

Setting Name: Difficulties
Default Value: Easy,Moderate,Hard,Extreme,Realistic

Description

This setting defines the difficulty types for the game. If you add a new difficulty please be sure to add settings for it. If you change the name of one please be sure to alter ALL other difficulty related settings for that setting as the name listed here is used to determine the settings to use for that difficulty. Please use underscores in place of spaces.


High Sec Hostile Spawn Rates

Setting Names

  • HSec_Hostile_SRate_Easy
  • HSec_Hostile_SRate_Moderate
  • HSec_Hostile_SRate_Hard
  • HSec_Hostile_SRate_Extreme
  • HSec_Hostile_SRate_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.25

Difficulty: Moderate
Modifier: 1.0

Difficulty: Hard
Modifier: 1.5

Difficulty: Extreme
Modifier: 1.75

Difficulty: Realistic
Modifier: 2.0

Description

This setting allows you to modify the rate of hostile ships spawned in high sec space.

Example

This setting at 0.50 will spawn half as many hostile ships in high sec space.


Mid Sec Hostile Spawn Rates

Setting Names

  • MSec_Hostile_SRate_Easy
  • MSec_Hostile_SRate_Moderate
  • MSec_Hostile_SRate_Hard
  • MSec_Hostile_SRate_Extreme
  • MSec_Hostile_SRate_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.45

Difficulty: Moderate
Modifier: 1.2

Difficulty: Hard
Modifier: 1.8

Difficulty: Extreme
Modifier: 2

Difficulty: Realistic
Modifier: 2.25

Description

This setting allows you to modify the rate of hostile ships spawned in high sec space.

Example

This setting at 0.50 will spawn half as many hostile ships in high sec space.


Low Sec Hostile Spawn Rates

Setting Names

  • LSec_Hostile_SRate_Easy
  • LSec_Hostile_SRate_Moderate
  • LSec_Hostile_SRate_Hard
  • LSec_Hostile_SRate_Extreme
  • LSec_Hostile_SRate_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.5

Difficulty: Moderate
Modifier: 1.8

Difficulty: Hard
Modifier: 2

Difficulty: Extreme
Modifier: 2.25

Difficulty: Realistic
Modifier: 2.5

Description

This setting allows you to modify the rate of hostile ships spawned in high sec space.

Example

This setting at 0.50 will spawn half as many hostile ships in high sec space.


Null Sec Hostile Spawn Rates

Setting Names

  • NSec_Hostile_SRate_Easy
  • NSec_Hostile_SRate_Moderate
  • NSec_Hostile_SRate_Hard
  • NSec_Hostile_SRate_Extreme
  • NSec_Hostile_SRate_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.68

Difficulty: Moderate
Modifier: 1.95

Difficulty: Hard
Modifier: 2.35

Difficulty: Extreme
Modifier: 2.8

Difficulty: Realistic
Modifier: 3

Description

This setting allows you to modify the rate of hostile ships spawned in high sec space.

Example

This setting at 0.50 will spawn half as many hostile ships in high sec space.


CXP Player Base Value

Setting Name

  • CXP_P_BaseVal_Easy
  • CXP_P_BaseVal_Moderate
  • CXP_P_BaseVal_Hard
  • CXP_P_BaseVal_Extreme
  • CXP_P_BaseVal_Realistic

Difficulty Modifiers

Difficulty: Easy
Value: 95

Difficulty: Moderate
Value: 98

Difficulty: Hard
Value: 102

Difficulty: Extreme
Value: 108

Difficulty: Realistic
Value: 115

Description

This setting sets the 'Base' value for the player which is used in calculating how much cxp is required to reach the next level. Adding to this will increase the amount of cxp required per level by a certain amount.

Examples

Base value 95, cxp to level 50 with default easy factor will be: 366,117
Base value 115, cxp to level 50 with default easy factor will be: 425,142
Base value 160, cxp to level 50 with default easy factor will be: 591,503

CXP Player Factor Value

Setting Name

  • CXP_P_FacVal_Easy
  • CXP_P_FacVal_Moderate
  • CXP_P_FacVal_Hard
  • CXP_P_FacVal_Extreme
  • CXP_P_FacVal_Realistic

Difficulty Modifiers

Difficulty: Easy
Value: 2.1

Difficulty: Moderate
Value: 2.12

Difficulty: Hard
Value: 2.14

Difficulty: Extreme
Value: 2.17

Difficulty: Realistic
Value: 2.22

Description

This setting sets the factor value which is used to calculate how much cxp is required to reach the next level. Adding to this will increase the amount of cxp required per level by a large amount. Be careful with this setting, as putting it too high will result in massive cxp requirements. Changing the base value is recommended over changing this setting.

Examples

Factor val of 2.1, cxp to level 50 with default easy base value will be: 366,117
Factor val of 2.25, cxp to level 50 with default easy base value will be: 631,547
Factor val of 1.85, cxp to level 50 with default easy base value will be: 132,074
Factor val of 3.1, cxp to level 50 with default easy base value will be: 17,560,246 (negative case for a high factor value)

CXP Enemy Factor Value

Setting Name

  • CXP_E_FacVal_Easy
  • CXP_E_FacVal_Moderate
  • CXP_E_FacVal_Hard
  • CXP_E_FacVal_Extreme
  • CXP_E_FacVal_Realistic

Difficulty Modifiers

Difficulty: Easy
Value: 2.1

Difficulty: Moderate
Value: 2.0

Difficulty: Hard
Value: 1.95

Difficulty: Extreme
Value: 1.92

Difficulty: Realistic
Value: 1.87

Description

This setting sets the factor value which is used to calculate how much cxp is obtained from destroying an enemy ship in one-on-one combat. Adding to this will increase the amount of cxp obtained by a large amount. Be careful with this setting, as putting it too high will result in massive cxp awards which will break the game without changes to the player settings relating to leveling. This setting works with the cxp amount in the faction_npcs table and other tables where enemies are assigned cxp. These values are analogous to 'player base value'.

Examples

Factor val of 2.1, cxp rewarded for killing a level 18 enemy with a base cxp value of 25 will be: 10,814
Factor val of 2.25, cxp rewarded for killing a level 18 enemy with a base cxp value of 45 will be: 30,031
Factor val of 1.85, cxp rewarded for killing a level 30 enemy with a base cxp value of 65 will be: 35,122
Factor val of 3.1, cxp rewarded for killing a level 22 enemy with a base cxp value of 100 will be: 1,450,475 (negative case for a high factor value)

Scrap Yield

Setting Name

  • Scrap_Yield_Easy
  • Scrap_Yield_Moderate
  • Scrap_Yield_Hard
  • Scrap_Yield_Extreme
  • Scrap_Yield_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 2.5

Difficulty: Moderate
Modifier: 1.5

Difficulty: Hard
Modifier: 1.0

Difficulty: Extreme
Modifier: 0.75

Difficulty: Realistic
Modifier: 0.5

Description

This setting allows you to modify the amount of scrap a player will receive from a wrecked ship. Salvaged Amount of Resource * Modifer.

Example

Salvaged 20 Draconic, easy modifier value of 2.5 makes this 50 Draconic.


Weapon Settings

Player Weapon Shield Damage Modifier

Setting Name

  • P_Weapon_Shd_Dmg_Mod_Easy
  • P_Weapon_Shd_Dmg_Mod_Moderate
  • P_Weapon_Shd_Dmg_Mod_Hard
  • P_Weapon_Shd_Dmg_Mod_Extreme
  • P_Weapon_Shd_Dmg_Mod_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 1.0

Difficulty: Moderate
Modifier: 0

Difficulty: Hard
Modifier: 0

Difficulty: Extreme
Modifier: -0.25

Difficulty: Realistic
Modifier: -0.45

Description

This setting allows you to modify the shield damage allocation of weapons equipped by the player.

Example

50MM Pyre Megalaser does between 150 and 180 damage and has a shield allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 112.5 and 135 damage against shields as the shield allocation value will be 0.75 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).

Player Weapon Armor Damage Modifier

Setting Name

  • P_Weapon_Arm_Dmg_Mod_Easy
  • P_Weapon_Arm_Dmg_Mod_Moderate
  • P_Weapon_Arm_Dmg_Mod_Hard
  • P_Weapon_Arm_Dmg_Mod_Extreme
  • P_Weapon_Arm_Dmg_Mod_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.5

Difficulty: Moderate
Modifier: 0

Difficulty: Hard
Modifier: -0.25

Difficulty: Extreme
Modifier: -0.5

Difficulty: Realistic
Modifier: -0.65

Description

This setting allows you to modify the armor damage allocation of weapons equipped by the player.

Example

50MM Pyre Megalaser does between 150 and 180 damage and has a armor allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 75 and 90 damage against armor as the armor allocation value will be 0.50 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).

Player Weapon Hull Damage Modifier

Setting Name

  • P_Weapon_Hull_Dmg_Mod_Easy
  • P_Weapon_Hull_Dmg_Mod_Moderate
  • P_Weapon_Hull_Dmg_Mod_Hard
  • P_Weapon_Hull_Dmg_Mod_Extreme
  • P_Weapon_Hull_Dmg_Mod_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.25

Difficulty: Moderate
Modifier: 0

Difficulty: Hard
Modifier: -0.32

Difficulty: Extreme
Modifier: -0.55

Difficulty: Realistic
Modifier: -0.70

Description

This setting allows you to modify the hull damage allocation of weapons equipped by the player.

Example

50MM Pyre Megalaser does between 150 and 180 damage and has a hull allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 67.5 and 81 damage against hull as the hull allocation value will be 0.45 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).