Difference between revisions of "Setting Descriptions"

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(second set of edits and additions, still more inbound)
(added a few more settings, still a lot more to come)
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===Description===
 
===Description===
 
This setting defines the difficulty types for the game.  If you add a new difficulty please be sure to add settings for it.  If you change the name of one please be sure to alter ALL other difficulty related settings for that setting as the name listed here is used to determine the settings to use for that difficulty.  Please use underscores in place of spaces.
 
This setting defines the difficulty types for the game.  If you add a new difficulty please be sure to add settings for it.  If you change the name of one please be sure to alter ALL other difficulty related settings for that setting as the name listed here is used to determine the settings to use for that difficulty.  Please use underscores in place of spaces.
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 +
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==Planet Types==
 +
Setting Name: Planet_Types<br>
 +
Default Value: 0,1,2,3,4,5
 +
 +
===Description===
 +
This setting tells the game how many and what designations to expect for planet types.  If you add new types you WILL need to add the corresponding Planet Type settings below for the new planet types and will probably have to modify some of the other planet type settings as well.
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==Ore Stages==
 +
Setting Name: Ore_Stages<br>
 +
Default Value: 1,2,3
 +
 +
===Description===
 +
This setting tells the game how many and what designations to expect for ore stages.  If you add any new stages you WILL need to add and modify corresponding Ore Stage settings below.
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 +
 +
==Ore Tiers==
 +
Setting Name: Ore_Tiers<br>
 +
Default Value: 1,2,3,4
 +
 +
===Description===
 +
This setting tells the game how many and what designations to expect for ore tiers.  If you add any new tiers you WILL need to add and modify corresponding Ore Tier settings below.
  
  

Revision as of 00:42, 28 October 2017

Contents


Overview

This page will detail each setting in the Settings table in the database including a description, the default value of the setting (if applicable), and an example of what the setting does. Each section will be broken down by the "area" of the settings (eg: Game settings, weapon settings, etc.)


Asteroid Settings

Game Settings

Difficulties

Setting Name: Difficulties
Default Value: Easy,Moderate,Hard,Extreme,Realistic

Description

This setting defines the difficulty types for the game. If you add a new difficulty please be sure to add settings for it. If you change the name of one please be sure to alter ALL other difficulty related settings for that setting as the name listed here is used to determine the settings to use for that difficulty. Please use underscores in place of spaces.


Planet Types

Setting Name: Planet_Types
Default Value: 0,1,2,3,4,5

Description

This setting tells the game how many and what designations to expect for planet types. If you add new types you WILL need to add the corresponding Planet Type settings below for the new planet types and will probably have to modify some of the other planet type settings as well.


Ore Stages

Setting Name: Ore_Stages
Default Value: 1,2,3

Description

This setting tells the game how many and what designations to expect for ore stages. If you add any new stages you WILL need to add and modify corresponding Ore Stage settings below.


Ore Tiers

Setting Name: Ore_Tiers
Default Value: 1,2,3,4

Description

This setting tells the game how many and what designations to expect for ore tiers. If you add any new tiers you WILL need to add and modify corresponding Ore Tier settings below.


High Sec Ship Spawn Rates

Setting Names

  • HSec_Ship_SRate_Easy
  • HSec_Ship_SRate_Moderate
  • HSec_Ship_SRate_Hard
  • HSec_Ship_SRate_Extreme
  • HSec_Ship_SRate_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.25

Difficulty: Moderate
Modifier: 1.0

Difficulty: Hard
Modifier: 1.5

Difficulty: Extreme
Modifier: 1.75

Difficulty: Realistic
Modifier: 2.0

Description

This setting allows you to modify the rate of ships spawned in high sec space.

Example

This setting at 0.50 will spawn half as many ships in high sec space.


Mid Sec Ship Spawn Rates

Setting Names

  • MSec_Ship_SRate_Easy
  • MSec_Ship_SRate_Moderate
  • MSec_Ship_SRate_Hard
  • MSec_Ship_SRate_Extreme
  • MSec_Ship_SRate_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.45

Difficulty: Moderate
Modifier: 1.2

Difficulty: Hard
Modifier: 1.8

Difficulty: Extreme
Modifier: 2

Difficulty: Realistic
Modifier: 2.25

Description

This setting allows you to modify the rate of ships spawned in high sec space.

Example

This setting at 0.50 will spawn half as many ships in high sec space.


Low Sec Ship Spawn Rates

Setting Names

  • LSec_Ship_SRate_Easy
  • LSec_Ship_SRate_Moderate
  • LSec_Ship_SRate_Hard
  • LSec_Ship_SRate_Extreme
  • LSec_Ship_SRate_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.5

Difficulty: Moderate
Modifier: 1.8

Difficulty: Hard
Modifier: 2

Difficulty: Extreme
Modifier: 2.25

Difficulty: Realistic
Modifier: 2.5

Description

This setting allows you to modify the rate of ships spawned in high sec space.

Example

This setting at 0.50 will spawn half as many ships in high sec space.


Null Sec Ship Spawn Rates

Setting Names

  • NSec_Ship_SRate_Easy
  • NSec_Ship_SRate_Moderate
  • NSec_Ship_SRate_Hard
  • NSec_Ship_SRate_Extreme
  • NSec_Ship_SRate_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.68

Difficulty: Moderate
Modifier: 1.95

Difficulty: Hard
Modifier: 2.35

Difficulty: Extreme
Modifier: 2.8

Difficulty: Realistic
Modifier: 3

Description

This setting allows you to modify the rate of ships spawned in high sec space.

Example

This setting at 0.50 will spawn half as many ships in high sec space.


CXP Player Base Value

Setting Name

  • CXP_P_BaseVal_Easy
  • CXP_P_BaseVal_Moderate
  • CXP_P_BaseVal_Hard
  • CXP_P_BaseVal_Extreme
  • CXP_P_BaseVal_Realistic

Difficulty Modifiers

Difficulty: Easy
Value: 95

Difficulty: Moderate
Value: 98

Difficulty: Hard
Value: 102

Difficulty: Extreme
Value: 108

Difficulty: Realistic
Value: 115

Description

This setting sets the 'Base' value for the player which is used in calculating how much cxp is required to reach the next level. Adding to this will increase the amount of cxp required per level by a certain amount.

Examples

Base value 95, cxp to level 50 with default easy factor will be: 366,117
Base value 115, cxp to level 50 with default easy factor will be: 425,142
Base value 160, cxp to level 50 with default easy factor will be: 591,503


CXP Player Factor Value

Setting Name

  • CXP_P_FacVal_Easy
  • CXP_P_FacVal_Moderate
  • CXP_P_FacVal_Hard
  • CXP_P_FacVal_Extreme
  • CXP_P_FacVal_Realistic

Difficulty Modifiers

Difficulty: Easy
Value: 2.1

Difficulty: Moderate
Value: 2.12

Difficulty: Hard
Value: 2.14

Difficulty: Extreme
Value: 2.17

Difficulty: Realistic
Value: 2.22

Description

This setting sets the factor value which is used to calculate how much cxp is required to reach the next level. Adding to this will increase the amount of cxp required per level by a large amount. Be careful with this setting, as putting it too high will result in massive cxp requirements. Changing the base value is recommended over changing this setting.

Examples

Factor val of 2.1, cxp to level 50 with default easy base value will be: 366,117
Factor val of 2.25, cxp to level 50 with default easy base value will be: 631,547
Factor val of 1.85, cxp to level 50 with default easy base value will be: 132,074
Factor val of 3.1, cxp to level 50 with default easy base value will be: 17,560,246 (negative case for a high factor value)


CXP Enemy Factor Value

Setting Name

  • CXP_E_FacVal_Easy
  • CXP_E_FacVal_Moderate
  • CXP_E_FacVal_Hard
  • CXP_E_FacVal_Extreme
  • CXP_E_FacVal_Realistic

Difficulty Modifiers

Difficulty: Easy
Value: 2.1

Difficulty: Moderate
Value: 2.0

Difficulty: Hard
Value: 1.95

Difficulty: Extreme
Value: 1.92

Difficulty: Realistic
Value: 1.87

Description

This setting sets the factor value which is used to calculate how much cxp is obtained from destroying an enemy ship in one-on-one combat. Adding to this will increase the amount of cxp obtained by a large amount. Be careful with this setting, as putting it too high will result in massive cxp awards which will break the game without changes to the player settings relating to leveling. This setting works with the cxp amount in the faction_npcs table and other tables where enemies are assigned cxp. These values are analogous to 'player base value'.

Examples

Factor val of 2.1, cxp rewarded for killing a level 18 enemy with a base cxp value of 25 will be: 10,814
Factor val of 2.25, cxp rewarded for killing a level 18 enemy with a base cxp value of 45 will be: 30,031
Factor val of 1.85, cxp rewarded for killing a level 30 enemy with a base cxp value of 65 will be: 35,122
Factor val of 3.1, cxp rewarded for killing a level 22 enemy with a base cxp value of 100 will be: 1,450,475 (negative case for a high factor value)


Scrap Yield

Setting Name

  • Scrap_Yield_Easy
  • Scrap_Yield_Moderate
  • Scrap_Yield_Hard
  • Scrap_Yield_Extreme
  • Scrap_Yield_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 2.5

Difficulty: Moderate
Modifier: 1.5

Difficulty: Hard
Modifier: 1.0

Difficulty: Extreme
Modifier: 0.75

Difficulty: Realistic
Modifier: 0.5

Description

This setting allows you to modify the amount of scrap a player will receive from a wrecked ship. Salvaged Amount of Resource * Modifer.

Example

Salvaged 20 Draconic, easy modifier value of 2.5 makes this 50 Draconic.


Missile Class Types

Setting Name: Missile_Class_Types
Default Value: Ultralite,Lite,Lite Standard,Lite Advanced,Standard,Standard Heavy,Medium,Heavy,Ultra Heavy,Titan

Description

This setting defines the missile class types to be used in the game. Please add your new types to the end of this list. Some other settings or data may require changes if you modify or add a new class. Please check the wiki for more details.


Logging Settings

Logging Level

Setting Name: Logging_Level
Default Value: 1

Description

This setting tells the game how verbose to write logs. Default setting of 1 will only print errors. 2 will print errors and warnings. 3 will print errors, warnings, and general info. 2 and 3 may cause logging spam.


Ore Stage Settings

Ore Tier Settings

Planet Type Settings

Planet Type 0 EKS Range

Setting Name: Planet_Type_0_EKS_Rng
Default Value: 0.1,0.9

Description

This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.


Planet Type 0 Size Range

Setting Name: Planet_Type_0_Size_Rng
Default Value: 450,625

Description

This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).


Planet Type 0 Outlier Range

Setting Name: Planet_Type_0_Outlier_Rng
Default Value: 1.2,1.8

Description

This setting indicates a conditional range for which outlier planets must adhere to.


Planet Type 0 Size Random Range

Setting Name: Planet_Type_0_Size_Rnd_Rng
Default Value: 1.0,2.5

Description

This setting sets the random range used during the planet sizing/generation calculations.


Planet Type 0 Max Defenses

Setting Names

  • Planet_Type_0_0_Def_Max
  • Planet_Type_0_1_Def_Max
  • Planet_Type_0_2_Def_Max
  • Planet_Type_0_3_Def_Max
  • Planet_Type_0_4_Def_Max
  • Planet_Type_0_5_Def_Max
  • Planet_Type_0_6_Def_Max

Default Values

0.35
0.60
0.78
0.87
0.94
0.98
1.0

Description

This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type. In this case, there is a 35% chance of no defenses at a type 0 planet (0.1-0.35) and there is a 25% chance of 1 defense at a type 0 planet (0.35-0.60).


Planet Type 0 Max Shields

Setting Names

  • Planet_Type_0_0_Shd_Max
  • Planet_Type_0_1_Shd_Max
  • Planet_Type_0_2_Shd_Max

Default Values

0.60
0.86
1.0

Description

This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.


Planet Type 1 EKS Range

Setting Name: Planet_Type_1_EKS_Rng
Default Value: 0.9,1.9

Description

This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.


Planet Type 1 Size Range

Setting Name: Planet_Type_1_Size_Rng
Default Value: 450,625

Description

This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).


Planet Type 1 Outlier Range

Setting Name: Planet_Type_1_Outlier_Rng
Default Value: 2.0,2.3

Description

This setting indicates a conditional range for which outlier planets must adhere to.


Planet Type 1 Size Random Range

Setting Name: Planet_Type_1_Size_Rnd_Rng
Default Value: 1.9,3.0

Description

This setting sets the random range used during the planet sizing/generation calculations.


Planet Type 1 Max Defenses

Setting Names

  • Planet_Type_1_0_Def_Max
  • Planet_Type_1_1_Def_Max
  • Planet_Type_1_2_Def_Max
  • Planet_Type_1_3_Def_Max
  • Planet_Type_1_4_Def_Max
  • Planet_Type_1_5_Def_Max
  • Planet_Type_1_6_Def_Max

Default Values

0.28
0.55
0.71
0.82
0.90
0.96
1.0

Description

This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type


Planet Type 1 Max Shields

Setting Names

  • Planet_Type_1_0_Shd_Max
  • Planet_Type_1_1_Shd_Max
  • Planet_Type_1_2_Shd_Max

Default Values

0.52
0.84
1.0

Description

This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.


Planet Type 2 EKS Range

Setting Name: Planet_Type_2_EKS_Rng
Default Value: 1.9,2.9

Description

This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.


Planet Type 2 Size Range

Setting Name: Planet_Type_2_Size_Rng
Default Value: 450,625

Description

This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).


Planet Type 2 Outlier Range

Setting Name: Planet_Type_2_Outlier_Rng
Default Value: 2.0,2.3

Description

This setting indicates a conditional range for which outlier planets must adhere to.


Planet Type 2 Size Random Range

Setting Name: Planet_Type_2_Size_Rnd_Rng
Default Value: 2.4,5.3

Description

This setting sets the random range used during the planet sizing/generation calculations.


Planet Type 2 Max Defenses

Setting Names

  • Planet_Type_2_0_Def_Max
  • Planet_Type_2_1_Def_Max
  • Planet_Type_2_2_Def_Max
  • Planet_Type_2_3_Def_Max
  • Planet_Type_2_4_Def_Max
  • Planet_Type_2_5_Def_Max
  • Planet_Type_2_6_Def_Max

Default Values

0.28
0.55
0.71
0.82
0.90
0.96
1.0

Description

This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type.


Planet Type 2 Max Shields

Setting Names

  • Planet_Type_2_0_Shd_Max
  • Planet_Type_2_1_Shd_Max
  • Planet_Type_2_2_Shd_Max

Default Values

0.52
0.84
1.0

Description

This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.


Planet Type 3 EKS Range

Setting Name: Planet_Type_3_EKS_Rng
Default Value: 2.9,3.9

Description

This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.


Planet Type 3 Size Range

Setting Name: Planet_Type_3_Size_Rng
Default Value: 450,625

Description

This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).


Planet Type 3 Outlier Range

Setting Name: Planet_Type_3_Outlier_Rng
Default Value: 4.8,6.9

Description

This setting indicates a conditional range for which outlier planets must adhere to.


Planet Type 3 Size Random Range

Setting Name: Planet_Type_3_Size_Rnd_Rng
Default Value: 4.2,7.7

Description

This setting sets the random range used during the planet sizing/generation calculations.


Planet Type 3 Max Defenses

Setting Names

  • Planet_Type_3_0_Def_Max
  • Planet_Type_3_1_Def_Max
  • Planet_Type_3_2_Def_Max
  • Planet_Type_3_3_Def_Max
  • Planet_Type_3_4_Def_Max
  • Planet_Type_3_5_Def_Max
  • Planet_Type_3_6_Def_Max

Default Values

0.20
0.46
0.68
0.80
0.89
0.95
1.0

Description

This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type.


Planet Type 3 Max Shields

Setting Names

  • Planet_Type_3_0_Shd_Max
  • Planet_Type_3_1_Shd_Max
  • Planet_Type_3_2_Shd_Max
  • Planet_Type_3_3_Shd_Max

Default Values

0.27
0.64
0.84
1.0

Description

This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.


Planet Type 4 EKS Range

Setting Name: Planet_Type_4_EKS_Rng
Default Value: 3.9,4.9

Description

This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.


Planet Type 4 Size Range

Setting Name: Planet_Type_4_Size_Rng
Default Value: 450,625

Description

This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).


Planet Type 4 Outlier Range

Setting Name: Planet_Type_4_Outlier_Rng
Default Value: 7.5,7.9

Description

This setting indicates a conditional range for which outlier planets must adhere to.


Planet Type 4 Size Random Range

Setting Name: Planet_Type_4_Size_Rnd_Rng
Default Value: 7.0,8.4

Description

This setting sets the random range used during the planet sizing/generation calculations.


Planet Type 4 Max Defenses

Setting Names

  • Planet_Type_4_0_Def_Max
  • Planet_Type_4_1_Def_Max
  • Planet_Type_4_2_Def_Max
  • Planet_Type_4_3_Def_Max
  • Planet_Type_4_4_Def_Max
  • Planet_Type_4_5_Def_Max
  • Planet_Type_4_6_Def_Max
  • Planet_Type_4_7_Def_Max

Default Values

0.18
0.35
0.55
0.68
0.80
0.89
0.95
1.0

Description

This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type.


Planet Type 4 Max Shields

Setting Names

  • Planet_Type_4_0_Shd_Max
  • Planet_Type_4_1_Shd_Max
  • Planet_Type_4_2_Shd_Max
  • Planet_Type_4_3_Shd_Max
  • Planet_Type_4_4_Shd_Max

Default Values

0.20
0.48
0.74
0.88
1.0

Description

This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.


Planet Type 5 EKS Range

Setting Name: Planet_Type_5_EKS_Rng
Default Value: 4.9,5.5

Description

This setting sets the EKS range for the specified planet type. Any changes to the EKS range Planetary System setting may require changes here.


Planet Type 5 Size Range

Setting Name: Planet_Type_5_Size_Rng
Default Value: 450,625

Description

This setting sets the regular size range for the specified planet type. Any planets not within this range are considered outliers and subjected to a different size check (next setting).


Planet Type 5 Outlier Range

Setting Name: Planet_Type_5_Outlier_Rng
Default Value: 8.8,9.7

Description

This setting indicates a conditional range for which outlier planets must adhere to.


Planet Type 5 Size Random Range

Setting Name: Planet_Type_5_Size_Rnd_Rng
Default Value: 8.0,10.0

Description

This setting sets the random range used during the planet sizing/generation calculations.


Planet Type 5 Max Defenses

Setting Names

  • Planet_Type_5_0_Def_Max
  • Planet_Type_5_1_Def_Max
  • Planet_Type_5_2_Def_Max
  • Planet_Type_5_3_Def_Max
  • Planet_Type_5_4_Def_Max
  • Planet_Type_5_5_Def_Max
  • Planet_Type_5_6_Def_Max
  • Planet_Type_5_7_Def_Max
  • Planet_Type_5_8_Def_Max

Default Values

0.12
0.28
0.48
0.62
0.74
0.85
0.92
0.97
1.0

Description

This is a special setting. Add one for each possibility of a certain number of defenses for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of defenses being generated for the specific planet type.


Planet Type 5 Max Shields

Setting Names

  • Planet_Type_5_0_Shd_Max
  • Planet_Type_5_1_Shd_Max
  • Planet_Type_5_2_Shd_Max
  • Planet_Type_5_3_Shd_Max
  • Planet_Type_5_4_Shd_Max

Default Values

0.18
0.36
0.65
0.84
1.0

Description

This is a special setting. Add one for each possibility of a certain number of shields for a planet type. The value, when compared with the previous setting, represents the likelihood of the specified number of shields being generated for the specific planet type.


Planetary System Settings

Planet Size Random Range

Setting Name: Planet_Size_Rnd_Rng
Default Value: 1,1000

Description

This setting sets the range for the planet size random which is used to determine planets sizes which are within or outside of normaliztion (normal sized planets and outliers which are not normal sized). If you change this setting, other related settings may require changes.


Planet EKS Random Range

Setting Name: Planet_EKS_Rnd_Rng
Default Value: 1.0-5500.0

Description

This setting sets the range for calculating the EKS values for planets. Please note that if you add new planet types above 5, you WILL have to change this to accomodate those new types. Generally 1000 per type with an extra 500 for the last type. Other settings will likely need to be changed as well.


Planet Defense Random Range

Setting Name: Planet_Def_Rnd_Rng
Default Value: 0.1,1.0

Description

This setting set the range used to determine probabilities for numbers of defenses to spawn per planet type


Planet Shield Random Range

Setting Name: Planet_Shd_Rnd_Rng
Default Value: 0.1,1.0

Description

This setting set the range used to determine probabilities for numbers of shields to spawn per planet type


Planet Population Random 1 Range

Setting Name: Planet_Pop_Rnd1_Rng
Default Value: 1,60

Description

This setting sets a random range used in population calculation. Please change with caution, over modification may cause weirdness.


Planet Population Random 2 Range

Setting Name: Planet_Pop_Rnd2_Rng
Default Value: 1,100

Description

This setting sets a random range used in population calculation. Please change with caution, over modification may cause weirdness.


Planet Population Random 3 Range

Setting Name: Planet_Pop_Rnd3_Rng
Default Value: 1,260

Description

This setting sets a random range used in population calculation. Please change with caution, over modification may cause weirdness.


Maximum Planets Per System

Setting Name: Max_Planets
Default Value: 5

Description

This setting sets the hard cap on the number of planets within a system. Please be aware that increasing this may increase the amount of memory required to play the game or lead to crashes.


Weapon Settings

Player Weapon Shield Damage Modifier

Setting Name

  • P_Weapon_Shd_Dmg_Mod_Easy
  • P_Weapon_Shd_Dmg_Mod_Moderate
  • P_Weapon_Shd_Dmg_Mod_Hard
  • P_Weapon_Shd_Dmg_Mod_Extreme
  • P_Weapon_Shd_Dmg_Mod_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 1.0

Difficulty: Moderate
Modifier: 0

Difficulty: Hard
Modifier: 0

Difficulty: Extreme
Modifier: -0.25

Difficulty: Realistic
Modifier: -0.45

Description

This setting allows you to modify the shield damage allocation of weapons equipped by the player.

Example

50MM Pyre Megalaser does between 150 and 180 damage and has a shield allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 112.5 and 135 damage against shields as the shield allocation value will be 0.75 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).


Player Weapon Armor Damage Modifier

Setting Name

  • P_Weapon_Arm_Dmg_Mod_Easy
  • P_Weapon_Arm_Dmg_Mod_Moderate
  • P_Weapon_Arm_Dmg_Mod_Hard
  • P_Weapon_Arm_Dmg_Mod_Extreme
  • P_Weapon_Arm_Dmg_Mod_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.5

Difficulty: Moderate
Modifier: 0

Difficulty: Hard
Modifier: -0.25

Difficulty: Extreme
Modifier: -0.5

Difficulty: Realistic
Modifier: -0.65

Description

This setting allows you to modify the armor damage allocation of weapons equipped by the player.

Example

50MM Pyre Megalaser does between 150 and 180 damage and has a armor allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 75 and 90 damage against armor as the armor allocation value will be 0.50 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).


Player Weapon Hull Damage Modifier

Setting Name

  • P_Weapon_Hull_Dmg_Mod_Easy
  • P_Weapon_Hull_Dmg_Mod_Moderate
  • P_Weapon_Hull_Dmg_Mod_Hard
  • P_Weapon_Hull_Dmg_Mod_Extreme
  • P_Weapon_Hull_Dmg_Mod_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: 0.25

Difficulty: Moderate
Modifier: 0

Difficulty: Hard
Modifier: -0.32

Difficulty: Extreme
Modifier: -0.55

Difficulty: Realistic
Modifier: -0.70

Description

This setting allows you to modify the hull damage allocation of weapons equipped by the player.

Example

50MM Pyre Megalaser does between 150 and 180 damage and has a hull allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 67.5 and 81 damage against hull as the hull allocation value will be 0.45 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).


Non-Player Weapon Shield Damage Modifier

Setting Name

  • N_Weapon_Shd_Dmg_Mod_Easy
  • N_Weapon_Shd_Dmg_Mod_Moderate
  • N_Weapon_Shd_Dmg_Mod_Hard
  • N_Weapon_Shd_Dmg_Mod_Extreme
  • N_Weapon_Shd_Dmg_Mod_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: -0.55

Difficulty: Moderate
Modifier: 0

Difficulty: Hard
Modifier: 0.25

Difficulty: Extreme
Modifier: 0.5

Difficulty: Realistic
Modifier: 0.85

Description

This setting allows you to modify the shield damage allocation of weapons equipped by Non-Player.

Example

50MM Pyre Megalaser does between 150 and 180 damage and has a shield allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 225 and 270 damage against shields as the shield allocation value will be 1.5 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).


Non-Player Weapon Armor Damage Modifier

Setting Name

  • N_Weapon_Arm_Dmg_Mod_Easy
  • N_Weapon_Arm_Dmg_Mod_Moderate
  • N_Weapon_Arm_Dmg_Mod_Hard
  • N_Weapon_Arm_Dmg_Mod_Extreme
  • N_Weapon_Arm_Dmg_Mod_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: -0.35

Difficulty: Moderate
Modifier: 0

Difficulty: Hard
Modifier: +0.55

Difficulty: Extreme
Modifier: +0.6

Difficulty: Realistic
Modifier: +0.98

Description

This setting allows you to modify the armor damage allocation of weapons equipped by Non-Player.

Example

50MM Pyre Megalaser does between 150 and 180 damage and has a armor allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 240 and 288 damage against armor as the armor allocation value will be 1.60 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).


Non-Player Weapon Hull Damage Modifier

Setting Name

  • N_Weapon_Hull_Dmg_Mod_Easy
  • N_Weapon_Hull_Dmg_Mod_Moderate
  • N_Weapon_Hull_Dmg_Mod_Hard
  • N_Weapon_Hull_Dmg_Mod_Extreme
  • N_Weapon_Hull_Dmg_Mod_Realistic

Difficulty Modifiers

Difficulty: Easy
Modifier: -0.5

Difficulty: Moderate
Modifier: 0

Difficulty: Hard
Modifier: +0.6

Difficulty: Extreme
Modifier: +0.75

Difficulty: Realistic
Modifier: +1.0

Description

This setting allows you to modify the hull damage allocation of weapons equipped by Non-Player.

Example

50MM Pyre Megalaser does between 150 and 180 damage and has a hull allocation of 1.0 with a setting value of 0. On Extreme, this weapon will do between 262.5 and 315 damage against hull as the hull allocation value will be 1.75 (the damage a weapon can do against a health interface is multiplied by this allocation value; this setting is applied BEFORE weapon effects).



Universe Settings