Difference between revisions of "Changelog"

From Laughing Man Productions² Wiki
Jump to: navigation, search
(Created page with '==2011== ===May=== ====Monday, May 30, 2011:==== '''Player:''' -Added pCShip and pCWeap functions for player starter ship creation -Added comments to rest of functio…')
 
Line 57: Line 57:
  
 
     -Changed design and description for Jestu:
 
     -Changed design and description for Jestu:
Laser hardpoints increased from 2 to 5
+
        Laser hardpoints increased from 2 to 5
Added 5 railgun hardpoints
+
        Added 5 railgun hardpoints
Added 3 heavy weapons hardpoints
+
        Added 3 heavy weapons hardpoints
Xarn cost changed from 55000 to 57000
+
        Xarn cost changed from 55000 to 57000
Uranium cost changed from 3600 to 5600
+
        Uranium cost changed from 3600 to 5600
Plutonium cost changed from 4100 to 7800
+
        Plutonium cost changed from 4100 to 7800
  
 
     -Changed design and description for Orion:
 
     -Changed design and description for Orion:
Missile hardpoints changed from 8 to 6
+
        Missile hardpoints changed from 8 to 6
Added 5 railgun hardpoints
+
        Added 5 railgun hardpoints
Added 5 heavy weapon hardpoints
+
        Added 5 heavy weapon hardpoints
Diamond cost changed from 860 to 1200
+
        Diamond cost changed from 860 to 1200
Uranium cost changed from 6950 to 9800
+
        Uranium cost changed from 6950 to 9800
Plutonium cost changed from 7800 to 10500
+
        Plutonium cost changed from 7800 to 10500
  
 
     -Changed description for Sleipnir
 
     -Changed description for Sleipnir
  
 
     -Changed description and design for Asgard:
 
     -Changed description and design for Asgard:
Laser hardpoints changed from 8 to 12
+
        Laser hardpoints changed from 8 to 12
Added 5 railgun hardpoints
+
        Added 5 railgun hardpoints
Added 10 heavy weapons hardpoints
+
        Added 10 heavy weapons hardpoints
Diamond cost changed from 8700 to 14500
+
        Diamond cost changed from 8700 to 14500
 
 
 
     -Changed description and design of the Rangarok:
 
     -Changed description and design of the Rangarok:
Laser hardpoints changed from 8 to 6
+
        Laser hardpoints changed from 8 to 6
Missile hardpoings changed from 8 to 6
+
        Missile hardpoings changed from 8 to 6
Added 6 railgun hardpoints
+
        Added 6 railgun hardpoints
Added 6 heavy weapons hardpoints
+
        Added 6 heavy weapons hardpoints
Diamond cost changed from 12400 to 16000
+
        Diamond cost changed from 12400 to 16000
  
 
     -Changed description for the Absolution
 
     -Changed description for the Absolution
  
 
     -Changed design and description for Black Eternity:
 
     -Changed design and description for Black Eternity:
Laser hardpoints changed from 8 to 5
+
        Laser hardpoints changed from 8 to 5
Missile hardpoints changed from 8 to 5
+
        Missile hardpoints changed from 8 to 5
Added 2 railgun hardpoints
+
        Added 2 railgun hardpoints
Added 16 heavy weapons hardpoints
+
        Added 16 heavy weapons hardpoints
Diamond cost changed from 6700 to 8600
+
        Diamond cost changed from 6700 to 8600
  
 
     -Changed description and specs of Kazahth Mothership:
 
     -Changed description and specs of Kazahth Mothership:
Laser hardpoints changed from 8 to 10
+
        Laser hardpoints changed from 8 to 10
Added 14 railgun hardpoints
+
        Added 14 railgun hardpoints
Added 13 heavy weapon hardpoints  
+
        Added 13 heavy weapon hardpoints  
Bomb hold changed from 3 to 6
+
        Bomb hold changed from 3 to 6
Diamond cost changed from 29500 to 68000
+
        Diamond cost changed from 29500 to 68000
Uranium cost changed from 15600 to 24000
+
        Uranium cost changed from 15600 to 24000
Plutonium cost changed from 19800 to 28420
+
        Plutonium cost changed from 19800 to 28420
  
 
     -Changed description and design for Valhalla:
 
     -Changed description and design for Valhalla:
Missile hardpoints changed from 8 to 6
+
        Missile hardpoints changed from 8 to 6
Bomb holds changed from 3 to 10
+
        Bomb holds changed from 3 to 10
  
 
     -Changed description and design for the Einherjar:
 
     -Changed description and design for the Einherjar:
Shields changed from 15600 to 12000
+
        Shields changed from 15600 to 12000
Armor changed from 9750 to 4500
+
        Armor changed from 9750 to 4500
Hull changed from 8500 to 35000
+
        Hull changed from 8500 to 35000
Laser hardpoints changed from 8 to 0
+
        Laser hardpoints changed from 8 to 0
Missile hardpoints changed from 8 to 14
+
        Missile hardpoints changed from 8 to 14
Added 6 heavy weapon hardpoints
+
        Added 6 heavy weapon hardpoints
Bomb holds changed from 3 to 2
+
        Bomb holds changed from 3 to 2
Movement initiative changed from 13 to 10
+
        Movement initiative changed from 13 to 10
Xarn cost changed from 105000 to 101000
+
        Xarn cost changed from 105000 to 101000
Ruby cost changed from 6980 to 4950
+
        Ruby cost changed from 6980 to 4950
Draconic cost changed from 6780 to 16000
+
        Draconic cost changed from 6780 to 16000
Diamond cost changed from 5500 to 7800
+
        Diamond cost changed from 5500 to 7800
  
 
     -Changed description and stats of Shadow Wraith:
 
     -Changed description and stats of Shadow Wraith:
Shields changed from 23600 to 48000
+
        Shields changed from 23600 to 48000
Laser hardpoints changed from 8 to 6
+
        Laser hardpoints changed from 8 to 6
Missile hardpoints changed from 8 to 10
+
        Missile hardpoints changed from 8 to 10
Added 2 heavy weapons hardpoints
+
        Added 2 heavy weapons hardpoints
Ruby cost changed from 16000 to 23000
+
        Ruby cost changed from 16000 to 23000
Diamond cost changed from 6800 to 7500
+
        Diamond cost changed from 6800 to 7500
  
 
     -Ship Database Completed
 
     -Ship Database Completed
Line 139: Line 139:
  
 
     -Changed description and attributes for the Menos command ship:
 
     -Changed description and attributes for the Menos command ship:
Shields increased from 480 to 1100
+
        Shields increased from 480 to 1100
Armor decreased from 3600 to 2500
+
        Armor decreased from 3600 to 2500
Hull increased from 250 to 950
+
        Hull increased from 250 to 950
Laser hardpoints changed from 2 to 4
+
        Laser hardpoints changed from 2 to 4
Missile hardpoints changed from 1 to 5
+
        Missile hardpoints changed from 1 to 5
Added 2 heavy weapons hard points
+
        Added 2 heavy weapons hard points
Added 4 railgun hardpoints
+
        Added 4 railgun hardpoints
Bomb holds changed from 1 to 2
+
        Bomb holds changed from 1 to 2
Xarn cost changed from 40000 to 75000
+
        Xarn cost changed from 40000 to 75000
Ruby cost changed from 450 to 1200
+
        Ruby cost changed from 450 to 1200
Draconic cost changed from 1900 to 1300
+
        Draconic cost changed from 1900 to 1300
Diamond cost changed from 320 to 800
+
        Diamond cost changed from 320 to 800
Uranium cost changed from 1850 to 2300
+
        Uranium cost changed from 1850 to 2300
Plutonium cost changed from 2000 to 2400
+
        Plutonium cost changed from 2000 to 2400
  
 
     -Changed Rupture to Rapture
 
     -Changed Rupture to Rapture
  
 
     -Changed description and attributes for Whisp:
 
     -Changed description and attributes for Whisp:
Missile hardpoints changed from 4 to 2
+
        Missile hardpoints changed from 4 to 2
Added 5 railgun hardpoints
+
        Added 5 railgun hardpoints
Bomb holds changed from 3 to 2
+
        Bomb holds changed from 3 to 2
Diamond cost changed from 560 to 600
+
        Diamond cost changed from 560 to 600
Uranium cost changed from 200 to 600
+
        Uranium cost changed from 200 to 600
Plutonium cost changed from 400 to 550
+
        Plutonium cost changed from 400 to 550
  
  
Line 171: Line 171:
  
 
     -Changed Reaper description, fixed an error where it was given no bomb holds instead of 2, and modified the ships stats/cost:
 
     -Changed Reaper description, fixed an error where it was given no bomb holds instead of 2, and modified the ships stats/cost:
Added 1 heavy weapon hardpoint
+
        Added 1 heavy weapon hardpoint
Hull points +50
+
        Hull points +50
Diamond cost +100
+
        Diamond cost +100
Draconic cost +250
+
        Draconic cost +250
Xarn cost +1100
+
        Xarn cost +1100
  
 
     -Changed description for the Velor
 
     -Changed description for the Velor
  
 
     -Changed the description for the Vespa and changed some costs and ship stats:
 
     -Changed the description for the Vespa and changed some costs and ship stats:
Movement initiative changed from 12 to 24
+
        Movement initiative changed from 12 to 24
Added 3500 uranium cost
+
        Added 3500 uranium cost
  
 
     -Changed the Yenshu's description and some of its design attributes:
 
     -Changed the Yenshu's description and some of its design attributes:
Laser hardpoints changed from 1 to 2
+
        Laser hardpoints changed from 1 to 2
Added 2 railgun hardpoints
+
        Added 2 railgun hardpoints
Xarn cost +2500
+
        Xarn cost +2500
Added 460 uranium cost  
+
        Added 460 uranium cost  
  
  
Line 212: Line 212:
  
 
     -Granz ship description and design has been modified:
 
     -Granz ship description and design has been modified:
Max hardpoints changed from 12 to 15
+
        Max hardpoints changed from 12 to 15
Laser hardpoints changed from 5 to 6
+
        Laser hardpoints changed from 5 to 6
Missile hardpoints changed from 7 to 6
+
        Missile hardpoints changed from 7 to 6
Added 3 rail gun hardpoints
+
        Added 3 rail gun hardpoints
Draconic cost +120
+
        Draconic cost +120
Diamond cost +20
+
        Diamond cost +20
Ruby cost -30  
+
        Ruby cost -30  
  
 
     -Junas description altered.
 
     -Junas description altered.
  
 
     -Ursa description changed and the design has also been changed:
 
     -Ursa description changed and the design has also been changed:
Added 2 heavy weapons hardpoints
+
        Added 2 heavy weapons hardpoints
Shield points +50
+
        Shield points +50
Ruby cost +170
+
        Ruby cost +170
Draconic cost +250
+
        Draconic cost +250
Diamond cost +300
+
        Diamond cost +300
Xarn cost +1450
+
        Xarn cost +1450
Tech level changed from 5 to 6
+
        Tech level changed from 5 to 6
  
  
 
     -Lios description altered slightly and some design changes:
 
     -Lios description altered slightly and some design changes:
Laser hardpoints changed from 8 to 6
+
        Laser hardpoints changed from 8 to 6
Missile hardpoints changed from 6 to 4
+
        Missile hardpoints changed from 6 to 4
Added 4 Railgun hardpoints
+
        Added 4 Railgun hardpoints
 
         Diamond cost +40
 
         Diamond cost +40
 
         Xarn cost +200
 
         Xarn cost +200
 
 
  
  

Revision as of 13:48, 31 May 2011

2011

May

Monday, May 30, 2011:

Player:

   -Added pCShip and pCWeap functions for player starter ship creation
   -Added comments to rest of functions currently present in header file


Ship:

   -Added comments to present variables and also separated out like variables for cleaner look


ItemSystem:

   -Added getSName, getSShield, getSArmor, getSHull ship data retrieval functions
   -Fixed typo in Osprey’s name
   -Fixed three major problems with shipDB matrix:
       most ship entries missing ship class element
       bomb holds element was in the wrong place for most of the ships up to cruiser class
       some ship entries did not have heavy weapons nor railgun hardpoint elements added
   -Changed description for the Sleipnir


Thursday, May 26, 2011:

Player:

   -Removed pRankPosition variable; unneeded
   -Replaced destroyed planets array initialization with For Loop; removed 240 lines of code
   -Added Platinum resource to Player
   -Renamed several variables to conform to naming convention
   -Replaced ship initialization with more compact and optimized system
   -Player can now choose between one of five frigates as their starting ship along with the armaments they wish to employ


Tuesday, May 24, 2011:

   -Changed description for Kelos
   -Changed design and description of Nirvana:
       Missile hardpoints changed from 4 to 6
   -Changed design and description for Jestu:
       Laser hardpoints increased from 2 to 5
       Added 5 railgun hardpoints
       Added 3 heavy weapons hardpoints
       Xarn cost changed from 55000 to 57000
       Uranium cost changed from 3600 to 5600
       Plutonium cost changed from 4100 to 7800
   -Changed design and description for Orion:
       Missile hardpoints changed from 8 to 6
       Added 5 railgun hardpoints
       Added 5 heavy weapon hardpoints
       Diamond cost changed from 860 to 1200
       Uranium cost changed from 6950 to 9800
       Plutonium cost changed from 7800 to 10500
   -Changed description for Sleipnir
   -Changed description and design for Asgard:
       Laser hardpoints changed from 8 to 12
       Added 5 railgun hardpoints
       Added 10 heavy weapons hardpoints
       Diamond cost changed from 8700 to 14500
   -Changed description and design of the Rangarok:
       Laser hardpoints changed from 8 to 6
       Missile hardpoings changed from 8 to 6
       Added 6 railgun hardpoints
       Added 6 heavy weapons hardpoints
       Diamond cost changed from 12400 to 16000
   -Changed description for the Absolution
   -Changed design and description for Black Eternity:
       Laser hardpoints changed from 8 to 5
       Missile hardpoints changed from 8 to 5
       Added 2 railgun hardpoints
       Added 16 heavy weapons hardpoints
       Diamond cost changed from 6700 to 8600
   -Changed description and specs of Kazahth Mothership:
       Laser hardpoints changed from 8 to 10
       Added 14 railgun hardpoints
       Added 13 heavy weapon hardpoints 
       Bomb hold changed from 3 to 6
       Diamond cost changed from 29500 to 68000
       Uranium cost changed from 15600 to 24000
       Plutonium cost changed from 19800 to 28420
   -Changed description and design for Valhalla:
       Missile hardpoints changed from 8 to 6
       Bomb holds changed from 3 to 10
   -Changed description and design for the Einherjar:
       Shields changed from 15600 to 12000
       Armor changed from 9750 to 4500
       Hull changed from 8500 to 35000
       Laser hardpoints changed from 8 to 0
       Missile hardpoints changed from 8 to 14
       Added 6 heavy weapon hardpoints
       Bomb holds changed from 3 to 2
       Movement initiative changed from 13 to 10
       Xarn cost changed from 105000 to 101000
       Ruby cost changed from 6980 to 4950
       Draconic cost changed from 6780 to 16000
       Diamond cost changed from 5500 to 7800
   -Changed description and stats of Shadow Wraith:
       Shields changed from 23600 to 48000
       Laser hardpoints changed from 8 to 6
       Missile hardpoints changed from 8 to 10
       Added 2 heavy weapons hardpoints
       Ruby cost changed from 16000 to 23000
       Diamond cost changed from 6800 to 7500
   -Ship Database Completed


Monday, May 23, 2011:

   -Changed Xeno and Zxeth descriptions
   -Changed description and attributes for the Menos command ship:
       Shields increased from 480 to 1100
       Armor decreased from 3600 to 2500
       Hull increased from 250 to 950
       Laser hardpoints changed from 2 to 4
       Missile hardpoints changed from 1 to 5
       Added 2 heavy weapons hard points
       Added 4 railgun hardpoints
       Bomb holds changed from 1 to 2
       Xarn cost changed from 40000 to 75000
       Ruby cost changed from 450 to 1200
       Draconic cost changed from 1900 to 1300
       Diamond cost changed from 320 to 800
       Uranium cost changed from 1850 to 2300
       Plutonium cost changed from 2000 to 2400
   -Changed Rupture to Rapture
   -Changed description and attributes for Whisp:
       Missile hardpoints changed from 4 to 2
       Added 5 railgun hardpoints
       Bomb holds changed from 3 to 2
       Diamond cost changed from 560 to 600
       Uranium cost changed from 200 to 600
       Plutonium cost changed from 400 to 550


April

Thursday, April 28, 2011:

   -Changed Reaper description, fixed an error where it was given no bomb holds instead of 2, and modified the ships stats/cost:
       Added 1 heavy weapon hardpoint
       Hull points +50
       Diamond cost +100
       Draconic cost +250
       Xarn cost +1100
   -Changed description for the Velor
   -Changed the description for the Vespa and changed some costs and ship stats:
       Movement initiative changed from 12 to 24
       Added 3500 uranium cost
   -Changed the Yenshu's description and some of its design attributes:
       Laser hardpoints changed from 1 to 2
       Added 2 railgun hardpoints
       Xarn cost +2500
       Added 460 uranium cost 


Monday, April 25, 2011:

   -Fixed error in Rifter ship description.  Stated only one laser hardpoint when the Rifter has three.
   -Changed the Raven's description a small bit for better clarification and also changed hardpoint listings to better conform with previously created convention (ex: two(2) or five(5)).
   -Changed some of the Rupture's description and fixed a typo.
   -Fixed grammatical errors in Henji's description as well as changed it a little.
   -Changed resource Gold to Xarn.
   -Changed the description for the Isicus cruiser slightly.
   -Changed the Malin's description to better follow the hardpoint convention.
   -Made changes to the Rathic's description for better flow and proper grammar.
   -Changes made to Gelshing, Loginus, and Vanisher ship descriptions.
   -Granz ship description and design has been modified:
       Max hardpoints changed from 12 to 15
       Laser hardpoints changed from 5 to 6
       Missile hardpoints changed from 7 to 6
       Added 3 rail gun hardpoints
       Draconic cost +120
       Diamond cost +20
       Ruby cost -30 
   -Junas description altered.
   -Ursa description changed and the design has also been changed:
       Added 2 heavy weapons hardpoints
       Shield points +50
       Ruby cost +170
       Draconic cost +250
       Diamond cost +300
       Xarn cost +1450
       Tech level changed from 5 to 6


   -Lios description altered slightly and some design changes:
       Laser hardpoints changed from 8 to 6
       Missile hardpoints changed from 6 to 4
       Added 4 Railgun hardpoints
       Diamond cost +40
       Xarn cost +200


Past Entries:

Version 0.3a Change Log:

Planet bombing:

   -Bomb weight has now been implemented.
       While bombing weight will now be calculated via formula to produce a collateral damage value.
   -You can now bomb multiple times in a row AFTER the defenses have been destroyed.
       Maximum is 8 times and if the planet's population reaches 0 it should break the while loop.  Have not tested that particular part.
   -Planet Pillaging has been fixed.
       The resource random was set to 1,1000 instead of 100.
   -During the bombing runs all text will be run on Sleep(2000) timers.


Main Game:

   -At the start of the game, you will now be asked to input your name.
   -Story has now been implemented.
   -All text runs on timers, how long depends on the text amount.
   -Decided to leave the Save/Load functions in.  See more info on the change to cloning in the Station section.
   -Have changed the encounter formula again, you will encounter fewer ships in this version.


Talirath/Tech Merchant:

   -Added in both the Talirath and Tech merchant, you will be able to encounter them while traveling to stations.
   -Tech merchant ship battle is still a little weird, trying to get the correct effect with it.
   -If your ship is NOT a tech level 4 ship (i have added 1 tech 4 ship just for testing this function) you will not be able to use the TM right now.  Later on I will change this so that there are different 
   TM level ships.
   -Once you choose to upgrade the Artimis Theta (the previously mentioned t4 ship) you will be able to distribute and damage and range points yourself to any weapons you have equipped.
   -At this time Tech Merc and Talirath DO NOT have their custom ships.
   -Talirath will only fight you if your pirate rank is 1 and higher.


Player:

   -Ranking system now implemented
       after gaining 5 rank points (by destroying planets and ships) your rank will increase, this can be done up to 9 times.
       Ranks:
           Private
           Private First Class
           Sub-Lieutenant
           Lieutenant
           Lieutenant Commander
           Commander
           Captain
           Commodore
           Admiral

Station:

   -Clone System
       This has now been implemented.  You can buy a single use clone or buy a multi use clone.  When you buy the multi use, you will be asked for the number of uses.  This is then multiplied by the price of
       a single use clone.  How they work is when your ship is destroyed, your consciousness is transported tot he nearest station and put into a clone.  During this process your game is saved.
   -New Weapons:
       I have added 26 new Laser Weapons.
   -New Ships:
       I have added in 5 new ships in the Destroyer class.


Version 0.2 Alpha changes:

   -Menus are now cleaned up a bit more.
   -You can now save and load your game.
       The save .nfo files can be found in your C:\ directory.  There should be 2 of them, one for player data and a second for the destroyed planet names array.  Right now the array is writing each element
       individually in the save function till I can get the for statement to work correctly.


   -the 'Oders' typo has been fixed ;P
   -please note that laser banks 4 - 8 and turrets 4 - 8 will be given garbage values as I have not set them up in the player creation function yet.
   -the weirdness in the Station menu has been fixed. (if you chose to buy a ship, once done it would send you to the weapons menu.).
   -all menus (or almost all) have been conformed to the new layout
       at the top of each menu is a cout << endl; and a system("CLS"); at the end of each non-battle menu to clear the command window.
   -I have now added in some more planets.
       In total there are now 28 planets instead of 9.
   -No new ships or weapons.
   -Planets now have access to more planetary defenses and can now obtain a random tech level.
   -Pillage and salvage functions have been rewritten for easier access to resources.
   -Fixed the issue with enemy ships not being able to attack you.
       They can now do both laser and missile damage.  This was due to an old reinitialization of some setup variables that were not needed and were left in by mistake.