Difference between revisions of "Star Craft 2"

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==Information==
 
==Information==
'''Game Number:''' 2
+
'''Game Number:''' 2/32 (HOTS)
  
'''Status:''' [http://lmpgames.com/wiki/SPRS_Terminology Done]
+
'''Status:''' [http://lmpgames.com/wiki/SPRS_Terminology 6/14/2013]
  
'''Hours Recorded:''' 19 to 20
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'''Hours Recorded:''' 30
  
 
==Game Description==
 
==Game Description==

Revision as of 23:23, 25 May 2013

Note: All SPRVS (Single Player Recording Video Series) Wiki and Forum pages updated on Saturdays - Sundays


Information

Game Number: 2/32 (HOTS)

Status: 6/14/2013

Hours Recorded: 30

Game Description

Distant memories, ghosts from the past, old allies and enemies haunt Jim Raynor, an ex-Dominion soldier, as he plans his rebellion against Arcturus Mengsk; the supreme ruler of the Dominion. Everyone knows that a war between Mengsk and Raynor is inevitable, but the universe always has a way to throw you a curve ball when you least expect it to...


Choices

Haven

I chose to help out the Protoss instead of Ariel. I mean it is the only logical choice, Raynor can't have only enemies in the universe, he has to have some allies right? lol


New Folsom

In this mission I choose to stick with Tosh because:

  • Tosh comes with you
  • Star Craft Ghost never got off the ground so I am mad at Nova for the moment -_-

Char

During the final set of missions you have to make a choice between taking out the Zerg's Air Support or taking out the Nydusk Worm network. Each one changes the battle style for the final battle. I decided to take out the AS because usually when someone has air superiority over another ground during a war they are the ones who win.

Videos

Wings of Liberty

Heart of the Swarm