Setting Descriptions
Overview
This page will detail each setting in the Settings table in the database including a description, the default value of the setting (if applicable), and an example of what the setting does. Each section will be broken down by the "area" of the settings (eg: Game settings, weapon settings, etc.)
Game Settings
Difficulties
Setting Name: Difficulties
Default Value: Easy,Moderate,Hard,Extreme,Realistic
Description
This setting defines the difficulty types for the game. If you add a new difficulty please be sure to add settings for it. If you change the name of one please be sure to alter ALL other difficulty related settings for that setting as the name listed here is used to determine the settings to use for that difficulty. Please use underscores in place of spaces.
High Sec Hostile Spawn Rates
Setting Names
- HSec_Hostile_SRate_Easy
- HSec_Hostile_SRate_Moderate
- HSec_Hostile_SRate_Hard
- HSec_Hostile_SRate_Extreme
- HSec_Hostile_SRate_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 0.25
Difficulty: Moderate
Modifier: 1.0
Difficulty: Hard
Modifier: 1.5
Difficulty: Extreme
Modifier: 1.75
Difficulty: Realistic
Modifier: 2.0
Description
This setting allows you to modify the rate of hostile ships spawned in high sec space.
Example
This setting at 0.50 will spawn half as many hostile ships in high sec space.
Mid Sec Hostile Spawn Rates
Setting Names
- MSec_Hostile_SRate_Easy
- MSec_Hostile_SRate_Moderate
- MSec_Hostile_SRate_Hard
- MSec_Hostile_SRate_Extreme
- MSec_Hostile_SRate_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 0.45
Difficulty: Moderate
Modifier: 1.2
Difficulty: Hard
Modifier: 1.8
Difficulty: Extreme
Modifier: 2
Difficulty: Realistic
Modifier: 2.25
Description
This setting allows you to modify the rate of hostile ships spawned in high sec space.
Example
This setting at 0.50 will spawn half as many hostile ships in high sec space.
Low Sec Hostile Spawn Rates
Setting Names
- LSec_Hostile_SRate_Easy
- LSec_Hostile_SRate_Moderate
- LSec_Hostile_SRate_Hard
- LSec_Hostile_SRate_Extreme
- LSec_Hostile_SRate_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 0.5
Difficulty: Moderate
Modifier: 1.8
Difficulty: Hard
Modifier: 2
Difficulty: Extreme
Modifier: 2.25
Difficulty: Realistic
Modifier: 2.5
Description
This setting allows you to modify the rate of hostile ships spawned in high sec space.
Example
This setting at 0.50 will spawn half as many hostile ships in high sec space.
Null Sec Hostile Spawn Rates
Setting Names
- NSec_Hostile_SRate_Easy
- NSec_Hostile_SRate_Moderate
- NSec_Hostile_SRate_Hard
- NSec_Hostile_SRate_Extreme
- NSec_Hostile_SRate_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 0.68
Difficulty: Moderate
Modifier: 1.95
Difficulty: Hard
Modifier: 2.35
Difficulty: Extreme
Modifier: 2.8
Difficulty: Realistic
Modifier: 3
Description
This setting allows you to modify the rate of hostile ships spawned in high sec space.
Example
This setting at 0.50 will spawn half as many hostile ships in high sec space.
CXP Player Base Value
Setting Name
- CXP_P_BaseVal_Easy
- CXP_P_BaseVal_Moderate
- CXP_P_BaseVal_Hard
- CXP_P_BaseVal_Extreme
- CXP_P_BaseVal_Realistic
Difficulty Modifiers
Difficulty: Easy
Value: 95
Difficulty: Moderate
Value: 98
Difficulty: Hard
Value: 102
Difficulty: Extreme
Value: 108
Difficulty: Realistic
Value: 115
Description
This setting sets the 'Base' value for the player which is used in calculating how much cxp is required to reach the next level. Adding to this will increase the amount of cxp required per level by a certain amount.
Examples
Base value 95, cxp to level 50 with default easy factor will be: 366,117
Base value 115, cxp to level 50 with default easy factor will be: 425,142
Base value 160, cxp to level 50 with default easy factor will be: 591,503
CXP Player Factor Value
Setting Name
- CXP_P_FacVal_Easy
Difficulty Modifiers
Difficulty: Easy
Value: 2.1
Description
This setting sets the factor value which is used to calculate how much cxp is required to reach the next level. Adding to this will increase the amount of cxp required per level by a large amount. Be careful with this setting, as putting it too high will result in massive cxp requirements. Changing the base value is recommended over changing this setting.
Examples
Factor val of 2.1, cxp to level 50 with default easy base value will be: 366,117
Factor val of 2.25, cxp to level 50 with default easy base value will be: 631,547
Factor val of 1.85, cxp to level 50 with default easy base value will be: 132,074
Factor val of 3.1, cxp to level 50 with default easy base value will be: 17,560,246 (negative case for a high factor value)
CXP Enemy Factor Value
Setting Name
- CXP_E_FacVal_Easy
Difficulty Modifiers
Difficulty: Easy
Value: 2.1
Description
This setting sets the factor value which is used to calculate how much cxp is obtained from destroying an enemy ship in one-on-one combat. Adding to this will increase the amount of cxp obtained by a large amount. Be careful with this setting, as putting it too high will result in massive cxp awards which will break the game without changes to the player settings relating to leveling. This setting works with the cxp amount in the faction_npcs table and other tables where enemies are assigned cxp. These values are analogous to 'player base value'.
Examples
Factor val of 2.1, cxp rewarded for killing a level 18 enemy with a base cxp value of 25 will be: 10,814
Factor val of 2.25, cxp rewarded for killing a level 18 enemy with a base cxp value of 45 will be: 30,031
Factor val of 1.85, cxp rewarded for killing a level 30 enemy with a base cxp value of 65 will be: 35,122
Factor val of 3.1, cxp rewarded for killing a level 22 enemy with a base cxp value of 100 will be: 1,450,475 (negative case for a high factor value)
Scrap Yield
Setting Name
- Scrap_Yield_Easy
- Scrap_Yield_Moderate
- Scrap_Yield_Hard
- Scrap_Yield_Extreme
- Scrap_Yield_Realistic
Difficulty Modifiers
Difficulty: Easy
Modifier: 2.5
Difficulty: Moderate
Modifier: 1.5
Difficulty: Hard
Modifier: 1.0
Difficulty: Extreme
Modifier: 0.75
Difficulty: Realistic
Modifier: 0.5
Description
This setting allows you to modify the amount of scrap a player will receive from a wrecked ship. Salvaged Amount of Resource * Modifer.
Example
Salvaged 20 Draconic, easy modifier value of 2.5 makes this 50 Draconic.