Damage Types

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Piercing

Description

Based on level, adds extra damage to armor and or hull.


Level 1

Affects: Armor

Amount of Extra Damage: 25%

Level 2

Affects: Hull

Amount of Extra Damage: 40%

Level 3

Affects: Armor/Hull

Amount of Extra Damage: 58%/45%


Napalm

Description

Does continuous extra damage for a set amount of turns based upon level.


Level 1

Amount of Extra Damage: 15%

Number of Turns Damage is Applied: 2

Level 2

Amount of Extra Damage: 28%

Number of Turns Damage is Applied: 4

Level 3

Amount of Extra Damage: 46%

Number of Turns Damage is Applied: 6


Destructor

Description

Destructor damage does extra damage to all targets or only to planetary defenses based on level.


Level 1

Affects: Any Target

Amount of Extra Damage: 10%

Level 2

Affects: Defenses

Amount of Extra Damage: 30%


Nanite

Description

Small micro-machines are loaded into these weapons. For a set number of turns these machines will do direct damage to shields, armor, and hull based on the level. To planets these machines break down matter and so do direct damage based on integrity points of defenses and kill a set percentage of population each turn.


Level 1

To Ship


Extra Damage Based on Remaining SP/AP/HP: 5%

Number of Turns Damage is Applied: 2


To Planet


TODO

Level 2

To Ship


Extra Damage Based on Remaining SP/AP/HP: 8%

Number of Turns Damage is Applied: 4


To Planet


TODO


Level 3

To Ship


Extra Damage Based on Remaining SP/AP/HP: 15%

Number of Turns Damage is Applied: 6


To Planet


TODO


Doomsday

Description

Doomsday damage does wide spread damage to planets instantly before damage is applied based upon level.


Level 1

Extra Damage to Defenses: 65%

Amount of Population Killed Off: 25%

Amount of Infrastructure Destroyed: 15%

Amount of Biomass Destroyed: 10%

Level 2

Extra Damage to Defenses: 85%

Amount of Population Killed Off: 40%

Amount of Infrastructure Destroyed: 25%

Amount of Biomass Destroyed: 18%


Stealth

Description

Missile weapons with Stealth attribute will be invisible to point defenses, however PDs will still have a 2% chance to destroy a missile volley per PD up to 10%; this value can be modified by certain modules.


Frigate Only

Description

Weapons tagged with this special can only do damage to frigate class ships


Null

Description

A special of null means no special affects are applied to the damage from this weapon.


EMP

Description

EMP damage does extra damage to shields. If shields are down, this damage has a chance to disable a ship for a set number of turns based upon level.


Level 1

Extra Damage: 10%

Chance to Disable Ship: 15%

Number of Turns Ship is Disabled: 1

Level 2

Extra Damage: 19%

Chance to Disable Ship: 25%

Number of Turns Ship is Disabled: 3

Level 3

Extra Damage: 24%

Chance to Disable Ship: 46%

Number of Turns Ship is Disabled: 7


Virus (technological)

Description

Weapons with this special have a chance to disable a ship if the shields are down based upon level.


Level 1

Chance to Infect Ship: 15%

Turns that Ship Cannot Attack and Loses Shield Regeneration: 2

Level 2

Chance to Infect Ship: 26%

Turns that Ship Cannot Attack, Cannot Move, and Loses Shield Regeneration: 5

Level 3

Chance to Infect Ship: 34%

Turns that Ship Cannot Attack, Cannot Move, and Loses Shield Regeneration and Life Support: 4 (If RTS and ship is smaller than cruiser, crew is completely wiped out in two turns and their ship can be salvaged)

Level 4

Chance to Infect Ship: 20%

Turns that All Systems Are Crashed:' 8

Chance that Core Breach Code will Destroy Ship: 35% over 4 turns. On turn 5 some systems are returned to functioning state and possiblity of core breach ended. In RTS 10% chance per 10 tech crewmen or 5 tech modules on board to avert core breach from happening.


Massaccel

Description

This special indicates that the weapon is a mass accelerator and therefor shields and armor are bypassed and damage is applied directly to the hull.


Area of Effect

Description

Weapons with this special are weapons which can deal damage to any ships within its range.